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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7496579" data-attributes="member: 28301"><p>Divine and Arcane do plenty, but I guess your DM doesn't care about it. Its all over the books as being from a different source, doing different things, etc. I would like hand wave DM too, I don't have that nor am I like that either. As far as a strict sentence in the rules regarding the difference you </p><p></p><p>Fighter and rogue have plenty of fluff, they just don't have any fluff that appears to be limiting therefore must be declared blasphemous and done away with. </p><p></p><p>Its fine to be a power gamer, although I think that means you miss out of stuff in the game over the last 35 years. But then you don't care about it because you see it a mechanical construct that you need to make a box to fit it in, so you don't miss anything. You are at least open about it. The game does have an art and drama component to it also, its very good. </p><p></p><p>Every power gamer I know who played old module A4 loved it and it changed their style. In that module, you start with no equipment and little clothes and nothing else and must get out of the prison before a Volcano explodes and kills you. Its strictly good gameplay and imagination to not die. Look it up and read the module, you might like it.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7496579, member: 28301"] Divine and Arcane do plenty, but I guess your DM doesn't care about it. Its all over the books as being from a different source, doing different things, etc. I would like hand wave DM too, I don't have that nor am I like that either. As far as a strict sentence in the rules regarding the difference you Fighter and rogue have plenty of fluff, they just don't have any fluff that appears to be limiting therefore must be declared blasphemous and done away with. Its fine to be a power gamer, although I think that means you miss out of stuff in the game over the last 35 years. But then you don't care about it because you see it a mechanical construct that you need to make a box to fit it in, so you don't miss anything. You are at least open about it. The game does have an art and drama component to it also, its very good. Every power gamer I know who played old module A4 loved it and it changed their style. In that module, you start with no equipment and little clothes and nothing else and must get out of the prison before a Volcano explodes and kills you. Its strictly good gameplay and imagination to not die. Look it up and read the module, you might like it. [/QUOTE]
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Arguments and assumptions against multi classing
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