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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7497131" data-attributes="member: 6919838"><p>"<span style="color: #333333">There is this idea among some players that D&D is a competition, of which the only goal is to win, and gamesmanship is completely applicable. "Anything that gives my PC an advantage that is not specifically prohibited by the rules is fair game and necessary on my path to victory." "</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">One of my opening schticks is "Don't come to this game seeing it as if you are competing with me. i am not competing with you. its not that type of game where i win if you lose. You should by all means have your characters compete with some of my characters. heck some of my characters are going to be trying to kill you, others to rob you, others to use you, others to get to what you are after first and others to just do stuff you do not want to see done. I also hope you will have your characters cooperate with some of my characters. Some will be trying to help you, others to hire you others will need you and so on. All those should be done in character and choices made that way. Which way you go is up to you."</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">"But, if you are looking for beating me then you are likely not going to be happy. Many of the "fights" wont be even matches. Some will be and some will be very tough. but a lot will be easier than "competitive" and others might be harder than "competitive" and hopefully you can choose the right ones at the right time in the right way."</span></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7497131, member: 6919838"] "[COLOR=#333333]There is this idea among some players that D&D is a competition, of which the only goal is to win, and gamesmanship is completely applicable. "Anything that gives my PC an advantage that is not specifically prohibited by the rules is fair game and necessary on my path to victory." " One of my opening schticks is "Don't come to this game seeing it as if you are competing with me. i am not competing with you. its not that type of game where i win if you lose. You should by all means have your characters compete with some of my characters. heck some of my characters are going to be trying to kill you, others to rob you, others to use you, others to get to what you are after first and others to just do stuff you do not want to see done. I also hope you will have your characters cooperate with some of my characters. Some will be trying to help you, others to hire you others will need you and so on. All those should be done in character and choices made that way. Which way you go is up to you." "But, if you are looking for beating me then you are likely not going to be happy. Many of the "fights" wont be even matches. Some will be and some will be very tough. but a lot will be easier than "competitive" and others might be harder than "competitive" and hopefully you can choose the right ones at the right time in the right way."[/COLOR] [/QUOTE]
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Arguments and assumptions against multi classing
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