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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7497213" data-attributes="member: 6919838"><p>agreed but again the source is that its allowed and this leads to the three cases outlined. thats why i added the third to my "pretty binary" start.</p><p></p><p>Can't discount odin might be a whimp.</p><p></p><p>Again, most of these really seem to be wanting to edeificate (??) the gods of the campaign thru player mandated fluff. not a take i normally assign to fluff.</p><p></p><p>As i said earlier, in my games, some classes have baggage and ties to NPCs. if you dont want that play other classes. I find the folks who want strong ties to others can play those classes quite well. they will thrive with them and work the ties between them and their patron/god/temple into the story play and make it shine. Those players that see it as a burden or worse a threat - please play something else!!!</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7497213, member: 6919838"] agreed but again the source is that its allowed and this leads to the three cases outlined. thats why i added the third to my "pretty binary" start. Can't discount odin might be a whimp. Again, most of these really seem to be wanting to edeificate (??) the gods of the campaign thru player mandated fluff. not a take i normally assign to fluff. As i said earlier, in my games, some classes have baggage and ties to NPCs. if you dont want that play other classes. I find the folks who want strong ties to others can play those classes quite well. they will thrive with them and work the ties between them and their patron/god/temple into the story play and make it shine. Those players that see it as a burden or worse a threat - please play something else!!! [/QUOTE]
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Arguments and assumptions against multi classing
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