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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7497710" data-attributes="member: 6799649"><p>That's one perfectly fine way to do it, but there is another way which avoids the heartache:-</p><p></p><p>Bear with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Back in AD&D 1e/2e, multiclass PCs were always multiclass from level 1.</p><p></p><p>For single class and MC PCs alike, the idea was that you were trained from a young age in the skills you need to eventually become...whatever class (or classes) you are at level 1.</p><p></p><p>Since 3e it is impossible to actually be a MC PC in game mechanics terms at 1st level, but that doesn't take away the concept of having been trained from a young age to have the abilities of two (or more) classes; it just means that you cannot access the abilities of a second class until you have killed 300 XP worth of goblins!</p><p></p><p>Since 3e, you don't need training to level up, you just need the XPs (and maybe a bit of a rest). TBH, we NEVER used the training rules in 1e/2e either. The consequence of that is crucial.</p><p></p><p>Let's take a 5e class at random. *rolls* A wizard! Okay, once the young kid has been trained to be a 1st level wizard, they don't need any more training to get from level 1 to level 20, just experience. It must be assumed that the seeds of those higher level abilities <em>already exist</em> within them, but can only be <em>used</em> once the wizard has the experience to be 2nd level, 3rd, 4th, whatever level they need to 'gain' that 'new' ability.</p><p></p><p>That concept is core to the 5e rules.</p><p></p><p>So for a MC PC, <em>the same concept applies!</em> If you want it to.</p><p></p><p>Just as for a single class PC, and just like in 1e/2e, the kid was trained in the knowledge of <em>both</em> classes <strong>before</strong> they were even a 1st level PC. But MC PCs, <em>just like SC PCs!</em>, cannot access all of their abilities straight away, those abilities remain seeds until experience causes them to bloom.</p><p></p><p>So, yeah, your paladin might very well have only been trained as a paladin as a kid, and they only get rogue abilities after being kidnapped. Nothing wrong with that at all.</p><p></p><p>But your PC might very well have been trained as a kid with the skills that will eventually blossom into the abilities from <strong>both</strong> classes all along, and the seed of each ability only blossoms with experience (and your player choice of which class to take on level up). Nothing wrong with that either, and it has the advantage that you don't need your PC to take a year's sabbatical in order to take a level in rogue.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7497710, member: 6799649"] That's one perfectly fine way to do it, but there is another way which avoids the heartache:- Bear with me. :D Back in AD&D 1e/2e, multiclass PCs were always multiclass from level 1. For single class and MC PCs alike, the idea was that you were trained from a young age in the skills you need to eventually become...whatever class (or classes) you are at level 1. Since 3e it is impossible to actually be a MC PC in game mechanics terms at 1st level, but that doesn't take away the concept of having been trained from a young age to have the abilities of two (or more) classes; it just means that you cannot access the abilities of a second class until you have killed 300 XP worth of goblins! Since 3e, you don't need training to level up, you just need the XPs (and maybe a bit of a rest). TBH, we NEVER used the training rules in 1e/2e either. The consequence of that is crucial. Let's take a 5e class at random. *rolls* A wizard! Okay, once the young kid has been trained to be a 1st level wizard, they don't need any more training to get from level 1 to level 20, just experience. It must be assumed that the seeds of those higher level abilities [I]already exist[/I] within them, but can only be [I]used[/I] once the wizard has the experience to be 2nd level, 3rd, 4th, whatever level they need to 'gain' that 'new' ability. That concept is core to the 5e rules. So for a MC PC, [I]the same concept applies![/I] If you want it to. Just as for a single class PC, and just like in 1e/2e, the kid was trained in the knowledge of [I]both[/I] classes [B]before[/B] they were even a 1st level PC. But MC PCs, [I]just like SC PCs![/I], cannot access all of their abilities straight away, those abilities remain seeds until experience causes them to bloom. So, yeah, your paladin might very well have only been trained as a paladin as a kid, and they only get rogue abilities after being kidnapped. Nothing wrong with that at all. But your PC might very well have been trained as a kid with the skills that will eventually blossom into the abilities from [B]both[/B] classes all along, and the seed of each ability only blossoms with experience (and your player choice of which class to take on level up). Nothing wrong with that either, and it has the advantage that you don't need your PC to take a year's sabbatical in order to take a level in rogue. [/QUOTE]
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