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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7498176" data-attributes="member: 6799649"><p>I must admit that this seems strange to me; the idea that IF a player is <em>all about</em> 'grabbing powerz' then they do it spontaneously, on a whim!</p><p></p><p>In my experience, the TRUE system master who is motivated by 'powerz' will <em>already</em> have worked out their level progression 1-20. And, if they can be bothered or if they think their DM requires justification greater than just the RAW, will write a 15 page backstory that will explain every multiclass along the way. As well as explaining why women adore them and why they are destined to become ruler of the multiverse.</p><p></p><p>This touches on the Stormwind Fallacy. It is wrong to assume there there are only two types of player: those who care ONLY about the fluff, and those who care ONLY about the crunch. This leads to errors like assuming that those who carefully craft the crunch side of their PC ONLY cares about crunch and therefore CANNOT care about the fluff, therefore I've clocked them as a dirty powergaming munchkin the moment the word 'multiclass' leaves their lips, so I must pre-ban MCing on that basis.</p><p></p><p>In fact, there are those who care passionately about BOTH fluff AND crunch, and want to execute BOTH with a great deal of thought. You simply cannot tell the difference between someone who likes both and someone who only cares about 'powerz' just by their desire to MC.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7498176, member: 6799649"] I must admit that this seems strange to me; the idea that IF a player is [I]all about[/I] 'grabbing powerz' then they do it spontaneously, on a whim! In my experience, the TRUE system master who is motivated by 'powerz' will [I]already[/I] have worked out their level progression 1-20. And, if they can be bothered or if they think their DM requires justification greater than just the RAW, will write a 15 page backstory that will explain every multiclass along the way. As well as explaining why women adore them and why they are destined to become ruler of the multiverse. This touches on the Stormwind Fallacy. It is wrong to assume there there are only two types of player: those who care ONLY about the fluff, and those who care ONLY about the crunch. This leads to errors like assuming that those who carefully craft the crunch side of their PC ONLY cares about crunch and therefore CANNOT care about the fluff, therefore I've clocked them as a dirty powergaming munchkin the moment the word 'multiclass' leaves their lips, so I must pre-ban MCing on that basis. In fact, there are those who care passionately about BOTH fluff AND crunch, and want to execute BOTH with a great deal of thought. You simply cannot tell the difference between someone who likes both and someone who only cares about 'powerz' just by their desire to MC. [/QUOTE]
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