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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Nightson" data-source="post: 5196284" data-attributes="member: 61515"><p>Well let's see, I run a 4e D&D game that's been going for over a year now. </p><p></p><p>I simply haven't felt the need to houserule the system much at all, but I do have some.</p><p></p><p>-When a multiclass feat grants you a skill you already have it counts as skill focus for that skill.</p><p></p><p>-Expertise feats for free (doesn't really count)</p><p></p><p>-Rituals can be learned and cast by anybody, the ritual caster feat gives a number of benefits instead.</p><p></p><p>-Aiding in a ritual has a scaling DC (pretty sure updates made this houserule RAW)</p><p></p><p>-I also cribbed a houserule I saw on this forum where beating the skill check DC by a significant amount could reduce the action cost.</p><p></p><p>I also don't have any problem with creating custom stuff. Some of my players have custom powers, usually reskins of existing ones. One player (at least) will have a custom paragon path when we hit paragon.</p><p></p><p>And sometimes I throw balance out the window. When my players freed the primordial spirit of fire, I gave them all 15 fire resist. Certainly not balanced as a mechanical option, but I'm not worried giving it to one group.</p></blockquote><p></p>
[QUOTE="Nightson, post: 5196284, member: 61515"] Well let's see, I run a 4e D&D game that's been going for over a year now. I simply haven't felt the need to houserule the system much at all, but I do have some. -When a multiclass feat grants you a skill you already have it counts as skill focus for that skill. -Expertise feats for free (doesn't really count) -Rituals can be learned and cast by anybody, the ritual caster feat gives a number of benefits instead. -Aiding in a ritual has a scaling DC (pretty sure updates made this houserule RAW) -I also cribbed a houserule I saw on this forum where beating the skill check DC by a significant amount could reduce the action cost. I also don't have any problem with creating custom stuff. Some of my players have custom powers, usually reskins of existing ones. One player (at least) will have a custom paragon path when we hit paragon. And sometimes I throw balance out the window. When my players freed the primordial spirit of fire, I gave them all 15 fire resist. Certainly not balanced as a mechanical option, but I'm not worried giving it to one group. [/QUOTE]
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