Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5196377" data-attributes="member: 2067"><p>Right. Though I don't think Ari's campaigns suffer from that, if he's lamenting that he can't quite liberate himself from all the rules-stuff he's learned to appreciate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I don't disagree, I just don't consider a lack of balance to be necessarily something against a system. Especially a system that isn't really involved in its own rules.</p><p></p><p></p><p></p><p>Ari seems a bit stuck in Stage 2 as far as his house rules go. </p><p></p><p>Though I don't really think Stage 3 is necessarily a natural or even desirable progression, since it is essentially just getting back to Stage 1, but with more jargon. </p><p></p><p>I think that a player who can say "I'm the best duellist in the land" without having to know exactly the bonii that my seven feats give me and which paragon paths to take and how to position my mini on a map is a great goal for a game that wants to be as accessible as possible.</p><p></p><p></p><p></p><p>...and then might hit Stage 4: <strong>Re-Streamlining</strong>: "Why do I have to have deep knowledge of system jargon to pretend to be a magical elf? Well, I guess I don't. I guess I can be a magical elf without having to read 900 pages of rules and buying $500 worth of minis and mapping tools and special dice. I can just do it by flipping a coin."</p><p></p><p>...and then the process starts all over again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Tools need to have a purpose. A hammer is a tool for increasing power. A computer is a tool for processing information. A game is a tool for education. A D&D rulebook is a tool for pretending to be a magical elf. You don't need much in the way of tools to do that. In fact, you don't need any. If you have any, it is only because you want them, not because they are somehow objectively useful in pretending to be a magical elf.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5196377, member: 2067"] Right. Though I don't think Ari's campaigns suffer from that, if he's lamenting that he can't quite liberate himself from all the rules-stuff he's learned to appreciate. ;) I don't disagree, I just don't consider a lack of balance to be necessarily something against a system. Especially a system that isn't really involved in its own rules. Ari seems a bit stuck in Stage 2 as far as his house rules go. Though I don't really think Stage 3 is necessarily a natural or even desirable progression, since it is essentially just getting back to Stage 1, but with more jargon. I think that a player who can say "I'm the best duellist in the land" without having to know exactly the bonii that my seven feats give me and which paragon paths to take and how to position my mini on a map is a great goal for a game that wants to be as accessible as possible. ...and then might hit Stage 4: [B]Re-Streamlining[/B]: "Why do I have to have deep knowledge of system jargon to pretend to be a magical elf? Well, I guess I don't. I guess I can be a magical elf without having to read 900 pages of rules and buying $500 worth of minis and mapping tools and special dice. I can just do it by flipping a coin." ...and then the process starts all over again. ;) Tools need to have a purpose. A hammer is a tool for increasing power. A computer is a tool for processing information. A game is a tool for education. A D&D rulebook is a tool for pretending to be a magical elf. You don't need much in the way of tools to do that. In fact, you don't need any. If you have any, it is only because you want them, not because they are somehow objectively useful in pretending to be a magical elf. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
Top