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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Lanefan" data-source="post: 5196463" data-attributes="member: 29398"><p>So did I, but not everyone comes into the site through the front door like we did this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Call me naive, but what is "the CB"?</p><p></p><p>As for the actual blog, it seems the writer got caught by the large underlying shift in design philosophy between 2e and 3e: 3e and later are by design just not as tinkerable withable.</p><p></p><p>Up to and mostly including 2e the rules were presented somewhat as guidelines - OK, here's the system; it's loose, somewhat modular, yet solid enough to withstand some changes: now take it and make it work for you, and have fun. And we did. I'd hazard a guess that among those of us on these boards who play 1e none of us are playing by the exact same rule-set, and so what? Yet we still identify as playing 1e.</p><p></p><p>With 3e and since came a shift to the rules being presented as Rules, with tinkering (outside of a few limited areas) being at first subtly and later not so subtly discouraged. So the original writer, being used to tinkering all over the place with 2e, had to mostly put away the toolbox. Much of this is due to the 3e (and later) systems being much tighter - unlike earlier systems they played perfectly well as written provided you wanted your game to play that way. If not, the later systems were (are) nowhere near as forgiving of tweaks and changes due to what have been termed "knock-on effects": changing one thing <em>here</em> means something goes sideways <em>there</em> and that in turn causes something over in the corner to explode. And some of it might be a logical business decision: years-later expansions will sell better if everyone's still pretty much using the system as written rather than having tinkered it into unrecognizability.</p><p></p><p>In a sense, we've gone from a Linux philosophy toward an Apple philosophy. </p><p></p><p>Lan-"get out and get under"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5196463, member: 29398"] So did I, but not everyone comes into the site through the front door like we did this time. :) Call me naive, but what is "the CB"? As for the actual blog, it seems the writer got caught by the large underlying shift in design philosophy between 2e and 3e: 3e and later are by design just not as tinkerable withable. Up to and mostly including 2e the rules were presented somewhat as guidelines - OK, here's the system; it's loose, somewhat modular, yet solid enough to withstand some changes: now take it and make it work for you, and have fun. And we did. I'd hazard a guess that among those of us on these boards who play 1e none of us are playing by the exact same rule-set, and so what? Yet we still identify as playing 1e. With 3e and since came a shift to the rules being presented as Rules, with tinkering (outside of a few limited areas) being at first subtly and later not so subtly discouraged. So the original writer, being used to tinkering all over the place with 2e, had to mostly put away the toolbox. Much of this is due to the 3e (and later) systems being much tighter - unlike earlier systems they played perfectly well as written provided you wanted your game to play that way. If not, the later systems were (are) nowhere near as forgiving of tweaks and changes due to what have been termed "knock-on effects": changing one thing [I]here[/I] means something goes sideways [I]there[/I] and that in turn causes something over in the corner to explode. And some of it might be a logical business decision: years-later expansions will sell better if everyone's still pretty much using the system as written rather than having tinkered it into unrecognizability. In a sense, we've gone from a Linux philosophy toward an Apple philosophy. Lan-"get out and get under"-efan [/QUOTE]
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