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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Celebrim" data-source="post: 5196611" data-attributes="member: 4937"><p>I currently have a 500 page rules document (based largely off the 3.0 srd, with a mix of 3.5) which I'm constantly tinkering. It's roughly as different from 3.0 as Pathfinder is. Actually, in some fashions, it's more different from 3.0 than Pathfinder. I don't honestly think I'd give it up. </p><p></p><p>I find 3e the most tinkerable rules set of the bunch, because the base is so flexible and solid that you can build just about anything on top of a d20 mechanic. Of course, it also doesn't hurt that today we have word processors making it infinitely easier to codify my house rules compared to the days when I had to write them down with a pencil.</p><p></p><p>This trajectory is pretty typical for me. I start off playing RAW. Gradually, as I get to know the rules set and how it ticks, I get annoyed by more and more small issues. Each time this happens, I find some sort of 'fix' for the problem, and eventually this results in a results set that is as much patch and new cloth as it is original. I don't know that this would happen to every rules set - as a player I'm generally content with whatever rules I'm provided - but it has happened to every rules set I extensively run.</p><p></p><p>With GURPS, a rules set that wowed me and wooed me away from D&D, this reached the point where I realized that to get rid of all my annoyances with the system would result in a game even I wouldn't want to play. The designs which at first seemed to me to be so cool gradually lost their savor, and I came to feel that the game design was fundamentally flawed. The same thing had earlier happened, though not to the same extent, with 1e. There the problem was that I quickly realized that to remove all my annoyances would involve a rewrite beyond my capacity to keep track of. I didn't have then what I have now - a word processor.</p><p></p><p>With 3e, I'm honestly beginning to feel that the end (so to speak) is in sight. I'm close to having a core rules set I'm completely happy with. I know its not perfect, but its flaws I can live with because I know now that there is no perfect system - there are always tradeoffs.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5196611, member: 4937"] I currently have a 500 page rules document (based largely off the 3.0 srd, with a mix of 3.5) which I'm constantly tinkering. It's roughly as different from 3.0 as Pathfinder is. Actually, in some fashions, it's more different from 3.0 than Pathfinder. I don't honestly think I'd give it up. I find 3e the most tinkerable rules set of the bunch, because the base is so flexible and solid that you can build just about anything on top of a d20 mechanic. Of course, it also doesn't hurt that today we have word processors making it infinitely easier to codify my house rules compared to the days when I had to write them down with a pencil. This trajectory is pretty typical for me. I start off playing RAW. Gradually, as I get to know the rules set and how it ticks, I get annoyed by more and more small issues. Each time this happens, I find some sort of 'fix' for the problem, and eventually this results in a results set that is as much patch and new cloth as it is original. I don't know that this would happen to every rules set - as a player I'm generally content with whatever rules I'm provided - but it has happened to every rules set I extensively run. With GURPS, a rules set that wowed me and wooed me away from D&D, this reached the point where I realized that to get rid of all my annoyances with the system would result in a game even I wouldn't want to play. The designs which at first seemed to me to be so cool gradually lost their savor, and I came to feel that the game design was fundamentally flawed. The same thing had earlier happened, though not to the same extent, with 1e. There the problem was that I quickly realized that to remove all my annoyances would involve a rewrite beyond my capacity to keep track of. I didn't have then what I have now - a word processor. With 3e, I'm honestly beginning to feel that the end (so to speak) is in sight. I'm close to having a core rules set I'm completely happy with. I know its not perfect, but its flaws I can live with because I know now that there is no perfect system - there are always tradeoffs. [/QUOTE]
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