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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Nifft" data-source="post: 5196920" data-attributes="member: 6562"><p>It's not, and 'balance' remains a bad boogieman. All "balance" does is remove one specific kind of frustration.</p><p></p><p>You may have other frustrations with 4e -- my group has been taking a break from D&D ever since we hit Paragon tier -- but I suspect 'balance' isn't the source of your frustration. I guess it's some kind of "geek chic" to hate balance, though? Whatever, I've never been one for fashion trends.</p><p></p><p> Mmm. There have been explicit options for playing without any magic items since day 1, if I recall correctly, and now those options are well documented in the DMG2 or 3, and supported by the character builder.</p><p></p><p>4e is easier to modify than 3e was, because in 4e the assumptions are laid bare, while in 3e they were implicit -- and in earlier editions they were impossible to discern, so far as I could tell.</p><p></p><p>In 4e, one can easily remove a power source entire (e.g. "no Divine magic on the world of Purghuthush!") and everything still works.</p><p></p><p>4e even makes it trivially easy to run "e6" games, by dividing things into Tiers. If you want a low-fantasy game, simply limit the PC levels to Heroic Tier.</p><p></p><p>4e can be a good toolbox. Many of the same tools have been extracted from the implicit assumptions which underlie 3.x, and you can see quite a few of them laid bare in <strong>Trailblazer</strong>. With that product, one can probably modify 3.5e as easily as one can modify 4e.</p><p></p><p> If you don't mind a crass political counter-argument -- and we ought to keep these minimal, site policy & all that -- it was the Marxian state which collapsed, rather than the one he railed against.</p><p></p><p> This is simply untrue, and I'm a living counter example. I've never played an MMORPG, and I don't use their lingo, but I can handle 4e concepts pretty darn well -- and I'm NOT alone in that regard.</p><p></p><p> "... the mechanic and the auto manufacturers like Maserati can quit worrying so much about auto mechanics and explore the limitless possibilities of making fun cars"</p><p></p><p>Good mechanics are a vital part of a good adventure, just like they are a vital part of a good car. <strong>Of course</strong> they're not the only thing, but you'd be a fool to throw them away.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5196920, member: 6562"] It's not, and 'balance' remains a bad boogieman. All "balance" does is remove one specific kind of frustration. You may have other frustrations with 4e -- my group has been taking a break from D&D ever since we hit Paragon tier -- but I suspect 'balance' isn't the source of your frustration. I guess it's some kind of "geek chic" to hate balance, though? Whatever, I've never been one for fashion trends. Mmm. There have been explicit options for playing without any magic items since day 1, if I recall correctly, and now those options are well documented in the DMG2 or 3, and supported by the character builder. 4e is easier to modify than 3e was, because in 4e the assumptions are laid bare, while in 3e they were implicit -- and in earlier editions they were impossible to discern, so far as I could tell. In 4e, one can easily remove a power source entire (e.g. "no Divine magic on the world of Purghuthush!") and everything still works. 4e even makes it trivially easy to run "e6" games, by dividing things into Tiers. If you want a low-fantasy game, simply limit the PC levels to Heroic Tier. 4e can be a good toolbox. Many of the same tools have been extracted from the implicit assumptions which underlie 3.x, and you can see quite a few of them laid bare in [b]Trailblazer[/b]. With that product, one can probably modify 3.5e as easily as one can modify 4e. If you don't mind a crass political counter-argument -- and we ought to keep these minimal, site policy & all that -- it was the Marxian state which collapsed, rather than the one he railed against. This is simply untrue, and I'm a living counter example. I've never played an MMORPG, and I don't use their lingo, but I can handle 4e concepts pretty darn well -- and I'm NOT alone in that regard. "... the mechanic and the auto manufacturers like Maserati can quit worrying so much about auto mechanics and explore the limitless possibilities of making fun cars" Good mechanics are a vital part of a good adventure, just like they are a vital part of a good car. [b]Of course[/b] they're not the only thing, but you'd be a fool to throw them away. Cheers, -- N [/QUOTE]
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