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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Mark Hope" data-source="post: 5197618" data-attributes="member: 27051"><p>Well, to get it vaguely back onto house-rules, slowing the rate of xp acquisition is a house-rule that we toyed with from time to time, for exactly the reasons you're mentioning here.  A campaign that takes characters from farmboys to godslayers in mere months of game-time has a certain appeal, but at the same time we found it strained belief.  If you want to have a game that allows characters to grow into greatness over the course of their lives, while still adventuring regularly, you need to do something about how they acquire xp.  Pathfinder has a "slow xp" option, something that has been used in the past.  There's also the angle that you can do away with xp entirely and just level the PCs when you want them to level.  This kind of thing, imho, goes right to the heart of the discussion, in that you're abandoning balance and doing it "by the book" in order to craft a specific feel for your game.  You could take it to the point of not even giving balanced xp awards to the PCs at all, but just levelling them as and when you see fit.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 5197618, member: 27051"] Well, to get it vaguely back onto house-rules, slowing the rate of xp acquisition is a house-rule that we toyed with from time to time, for exactly the reasons you're mentioning here. A campaign that takes characters from farmboys to godslayers in mere months of game-time has a certain appeal, but at the same time we found it strained belief. If you want to have a game that allows characters to grow into greatness over the course of their lives, while still adventuring regularly, you need to do something about how they acquire xp. Pathfinder has a "slow xp" option, something that has been used in the past. There's also the angle that you can do away with xp entirely and just level the PCs when you want them to level. This kind of thing, imho, goes right to the heart of the discussion, in that you're abandoning balance and doing it "by the book" in order to craft a specific feel for your game. You could take it to the point of not even giving balanced xp awards to the PCs at all, but just levelling them as and when you see fit. [/QUOTE]
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