Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5197702" data-attributes="member: 29398"><p>There's various other ways to achieve the same thing; of slowing down the level advance speed with respect to time in the game world.</p><p></p><p>The simplest, for lower-level parties, is travel time.  Don't have one adventure waiting right around the corner from the next.  Separate them by enough distance that it's going to take a few months or more to get from one to the next.  "Isle of Dread" is a good example: if you set it up such that it takes a 3-month boat trip to get there (and of course another 3 months to get back) then the party has only gained a level or two in half a year...or longer, if you manage to throw some delays in their way.  Best thing is, this doesn't even need any house rules to achieve!</p><p></p><p>Next-easiest is enforced down-time between adventures.  There's three obvious ways of achieving this:</p><p></p><p>1. Training.  This requires house rules post 1e.</p><p>2. Treasury division.  If it's made difficult to divide treasure (e.g. need to travel to get items identified, find buyers/sellers, etc.) that can eat up time.  Needs house rules mostly in terms of campaign flavour.</p><p>3. Rest and recovery.  Requires house rules; but make it that someone needs a certain amount of stress-reduced 'downtime' between adventures in order to remain sane, functional, etc.</p><p></p><p>And last but not least there's slowing the advancement rate, either by reducing the amount of ExP given out or increasing the distance between bump points on the advancement table(s). (or in 1e removing ExP for g.p.)  This becomes a houserule in every version except - from what I'm reading here - Pathfinder, where I'm led to believe it's an official option (and good on 'em for it, if true).  Be warned that over time this has a very significant knock-on effect, particularly in 3-4e where such things matter more: unless you really Grinch the treasure (which is no fun for anybody) the characters become too rich.</p><p></p><p>In our 1e games this last is what we've done, character wealth be damned; and it's taken the overall advancement rate down to about a level or two per in-game year.  Some individual characters go faster, others slower, depending on a host of things, but the average is surprisingly consistent over multiple campaigns with different DMs.  And while we have training requirements, there's sometimes very little downtime between adventures - that said, sometimes they can spend half a game-year completing an adventure anyway, so it all works out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"10 levels in about 12 game years and 26 real years - slow but sure"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5197702, member: 29398"] There's various other ways to achieve the same thing; of slowing down the level advance speed with respect to time in the game world. The simplest, for lower-level parties, is travel time. Don't have one adventure waiting right around the corner from the next. Separate them by enough distance that it's going to take a few months or more to get from one to the next. "Isle of Dread" is a good example: if you set it up such that it takes a 3-month boat trip to get there (and of course another 3 months to get back) then the party has only gained a level or two in half a year...or longer, if you manage to throw some delays in their way. Best thing is, this doesn't even need any house rules to achieve! Next-easiest is enforced down-time between adventures. There's three obvious ways of achieving this: 1. Training. This requires house rules post 1e. 2. Treasury division. If it's made difficult to divide treasure (e.g. need to travel to get items identified, find buyers/sellers, etc.) that can eat up time. Needs house rules mostly in terms of campaign flavour. 3. Rest and recovery. Requires house rules; but make it that someone needs a certain amount of stress-reduced 'downtime' between adventures in order to remain sane, functional, etc. And last but not least there's slowing the advancement rate, either by reducing the amount of ExP given out or increasing the distance between bump points on the advancement table(s). (or in 1e removing ExP for g.p.) This becomes a houserule in every version except - from what I'm reading here - Pathfinder, where I'm led to believe it's an official option (and good on 'em for it, if true). Be warned that over time this has a very significant knock-on effect, particularly in 3-4e where such things matter more: unless you really Grinch the treasure (which is no fun for anybody) the characters become too rich. In our 1e games this last is what we've done, character wealth be damned; and it's taken the overall advancement rate down to about a level or two per in-game year. Some individual characters go faster, others slower, depending on a host of things, but the average is surprisingly consistent over multiple campaigns with different DMs. And while we have training requirements, there's sometimes very little downtime between adventures - that said, sometimes they can spend half a game-year completing an adventure anyway, so it all works out. :) Lan-"10 levels in about 12 game years and 26 real years - slow but sure"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
Top