Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5197737" data-attributes="member: 20741"><p>I agree. I used Mearls' example of a Epic Split-the-Party Skill Challenge and ran an entire game session - about five hours, implementing a Skill Challenge arising out of a 100 story building being knocked down in a terrorist style attack during a <em>Star Wars: SE game</em>. It worked very well. Every player got their own and I was literally running six skill challenges at once. It was relatively tightly scripted and probably does not look much like a traditional 4E skill challenge. Point is: it worked well.</p><p></p><p>So while I don't play 4E. I would agree with your vieew completely. The Skill Challenge mechanic is extremely adaptable and is easily backwards compatible to bolt on to <em>Pathfinder</em> or 3.5 -- as has already been done with <em>Star Wars: SE </em>in <em>Galaxy of Intrigue</em>.</p><p></p><p>ENWorlder The_Gneech has already done this by adapting the Skill Challenge chart used in <em>Galaxy of Intrigue</em> for use in <em>Pathfinder</em> play. The thread and the Skill Challenge chart for use in PFRPG is <a href="http://www.enworld.org/forum/pathfinder-rpg-discussion/273384-page-42-pathfinder.html" target="_blank">here</a>.</p><p></p><p>Now, I don't think the problem with Skill Challenges is the idea, or the mechanic. There were some problems with the mechanics in DMG1, but those have been addressed.</p><p></p><p>I think the bigger problems with the whole concept was in the early day of 4E's release where people were complaining that the Skill Challenge system was being used as a round-robin to justify why your highest skill was the best way to get by the locked door.</p><p></p><p>There were some complaints, some criticism and some scornful dismissals from a lot of people. I think a substantial part of that initial reaction was well deserved.</p><p></p><p>But that doesn't mean you throw out the baby with the bathwater. What was needed was to re-examine the mechanics and the examples of how Skill Challenges should be used and try again.</p><p></p><p>I though Mearl's columns in Dungeon Mag to DDI subscribers concerning Skill Challenges have been brilliant. It's regrettable that they are only open to those who have DDI. I think his columns would go a long way towards convincing people running 3.x or <em>Pathfinder</em> that there is something there worth considering to add on to their own games.</p><p></p><p>I don't disagree with anyone dissing Skill Challenges with how a lot of them were implemented after the immediate release of 4E. That implementation was fully deserving of some disrespect.</p><p></p><p>But I do disagree with it now and I urge some non-4E players to keep an open mind. They really can work and work well.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5197737, member: 20741"] I agree. I used Mearls' example of a Epic Split-the-Party Skill Challenge and ran an entire game session - about five hours, implementing a Skill Challenge arising out of a 100 story building being knocked down in a terrorist style attack during a [I]Star Wars: SE game[/I]. It worked very well. Every player got their own and I was literally running six skill challenges at once. It was relatively tightly scripted and probably does not look much like a traditional 4E skill challenge. Point is: it worked well. So while I don't play 4E. I would agree with your vieew completely. The Skill Challenge mechanic is extremely adaptable and is easily backwards compatible to bolt on to [I]Pathfinder[/I] or 3.5 -- as has already been done with [I]Star Wars: SE [/I]in [I]Galaxy of Intrigue[/I]. ENWorlder The_Gneech has already done this by adapting the Skill Challenge chart used in [I]Galaxy of Intrigue[/I] for use in [I]Pathfinder[/I] play. The thread and the Skill Challenge chart for use in PFRPG is [URL="http://www.enworld.org/forum/pathfinder-rpg-discussion/273384-page-42-pathfinder.html"]here[/URL]. Now, I don't think the problem with Skill Challenges is the idea, or the mechanic. There were some problems with the mechanics in DMG1, but those have been addressed. I think the bigger problems with the whole concept was in the early day of 4E's release where people were complaining that the Skill Challenge system was being used as a round-robin to justify why your highest skill was the best way to get by the locked door. There were some complaints, some criticism and some scornful dismissals from a lot of people. I think a substantial part of that initial reaction was well deserved. But that doesn't mean you throw out the baby with the bathwater. What was needed was to re-examine the mechanics and the examples of how Skill Challenges should be used and try again. I though Mearl's columns in Dungeon Mag to DDI subscribers concerning Skill Challenges have been brilliant. It's regrettable that they are only open to those who have DDI. I think his columns would go a long way towards convincing people running 3.x or [I]Pathfinder[/I] that there is something there worth considering to add on to their own games. I don't disagree with anyone dissing Skill Challenges with how a lot of them were implemented after the immediate release of 4E. That implementation was fully deserving of some disrespect. But I do disagree with it now and I urge some non-4E players to keep an open mind. They really can work and work well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
Top