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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Njall" data-source="post: 5197762" data-attributes="member: 54719"><p>Sorry, but can you provide some examples? Because I don't think this is true. </p><p>There's a reason most generals use visual aids to study and explain their strategies, there's a reason coaches usually use a blackboard to show their strategies and formations to the team, there's a reason why we have maps of the world rather than lengthy description of where the Rocky Mountains are, and there's a reason why games like Risk or Chess are so successful: </p><p>the reason is that there's nothing that's as intuitive and as simple as a visual aid when you're dealing with positioning, and positioning is a significant aspect of tactics.</p><p>Now, I can see that some people might not like miniatures and maps in the context of an RPG: that's fine, and that's a matter of taste, but I simply can't agree with your premise, because the assumption you're making is debatable at best and plain wrong at worst.</p><p></p><p>Back on topic: I create and use far less house rules since 4e came out, so in a way I agree with Ari. On the other hand, while I think that adding a new game element to D&D nowadays is not as easy as used to be ( especially if we're dealing with classes and magic items ), I find that I end up making <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up in combat far more often than I used to. </p><p>So I guess than rather than killing my ability to houserule altogether, 4e shifted the focus of my houseruling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Njall, post: 5197762, member: 54719"] Sorry, but can you provide some examples? Because I don't think this is true. There's a reason most generals use visual aids to study and explain their strategies, there's a reason coaches usually use a blackboard to show their strategies and formations to the team, there's a reason why we have maps of the world rather than lengthy description of where the Rocky Mountains are, and there's a reason why games like Risk or Chess are so successful: the reason is that there's nothing that's as intuitive and as simple as a visual aid when you're dealing with positioning, and positioning is a significant aspect of tactics. Now, I can see that some people might not like miniatures and maps in the context of an RPG: that's fine, and that's a matter of taste, but I simply can't agree with your premise, because the assumption you're making is debatable at best and plain wrong at worst. Back on topic: I create and use far less house rules since 4e came out, so in a way I agree with Ari. On the other hand, while I think that adding a new game element to D&D nowadays is not as easy as used to be ( especially if we're dealing with classes and magic items ), I find that I end up making :):):):) up in combat far more often than I used to. So I guess than rather than killing my ability to houserule altogether, 4e shifted the focus of my houseruling :) [/QUOTE]
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