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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="AllisterH" data-source="post: 5198301" data-attributes="member: 51325"><p>Perhaps I didn't explain my point.</p><p></p><p>His "SPECIFIC" example were Duke Nuke'm and Doom as to what he saw as analogue to healing in 4e.</p><p></p><p>My point was that the type of healing in those early FPS is considered TOTALLY different to the regenerative health system in latter era FPS like HALO. 4e's healing system is MUCH closer to the regenerative method than the Duke Nukem/Doom method which basically use the classic model cribbed from the first nethack videogames, that of health/potion packs.</p><p></p><p>Indeed, there is many a discussion on hardcore videogame sites (aka the videogame equivalent to enworld) about which is better, what people prefer and what effect they have on the finished product as both a game and a world design ("roll vs role" so to speak).</p><p></p><p>Simply equating the two as being the same WOULD get you strange looks on videogame websites akin to arguing that BD&D is the exact same game as AD&D. (You should see the discussion about the nature of hitpoints on those boards...especially since 95% of the participants know only of D&D at best as having played it once or twice)</p><p></p><p>As an aside, HALO is "NOT" an exception. Most modern day FPS use this method, indeed, part of the reltaively new IP of Left 4 Dead's appeal was that it harkened back to the older days of FPS when games required Healthpacks and managing them..</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5198301, member: 51325"] Perhaps I didn't explain my point. His "SPECIFIC" example were Duke Nuke'm and Doom as to what he saw as analogue to healing in 4e. My point was that the type of healing in those early FPS is considered TOTALLY different to the regenerative health system in latter era FPS like HALO. 4e's healing system is MUCH closer to the regenerative method than the Duke Nukem/Doom method which basically use the classic model cribbed from the first nethack videogames, that of health/potion packs. Indeed, there is many a discussion on hardcore videogame sites (aka the videogame equivalent to enworld) about which is better, what people prefer and what effect they have on the finished product as both a game and a world design ("roll vs role" so to speak). Simply equating the two as being the same WOULD get you strange looks on videogame websites akin to arguing that BD&D is the exact same game as AD&D. (You should see the discussion about the nature of hitpoints on those boards...especially since 95% of the participants know only of D&D at best as having played it once or twice) As an aside, HALO is "NOT" an exception. Most modern day FPS use this method, indeed, part of the reltaively new IP of Left 4 Dead's appeal was that it harkened back to the older days of FPS when games required Healthpacks and managing them.. [/QUOTE]
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