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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Imaro" data-source="post: 5200217" data-attributes="member: 48965"><p>Uhm, I disagree... Trust, in the context of a DM, is that the DM has the best interest of the overall game at heart. Catering to a player's best interest can step all over everyone else's fun. As far as not screwing you, I agree and again, I see no reason to distrust a DM before I ever play with him... guess that's just me...it just seems counter productive and even possibly could cause conflict to arise that wouldn't have otherwise. Sort of like you get back what you put out.</p><p> </p><p>Quick Question: If you rarely ever play with the same people... how exactly is that trust suppose to get built, per your statement.</p><p> </p><p></p><p> </p><p>Yep, and as soon as I experienced this I would have decided whether I trusted this DM enough to believe he had the best interests of the game at heart in doing this...and thus stay in his game (until I changed my mind)... or whether this was something I couldn't deal with and didn't believe would be in the best interest of the game. What I wouldn't do is automatically assume upon sitting down at his table, before anything, that I shouldn't trust this DM to have the best interests of the game at heart... until he does something to provoke that reaction. </p><p> </p><p>Is this one DM who was a friend the reason you don't trust any other DM in the world to run a good game when you sit down at their table?</p><p> </p><p></p><p> </p><p>Wow, I guess gaming is serious stuff. As far as my thoughts go... I'm a grown man, I can leave a game anytime I want, thus I'm not going to stick around long enough for major frustration to build up if it's headed that way I'll excuse myself. I'm also not going to take offense at a DM or game that doesn't suit me... I'll chalk it up to a lesson learned and get back to finding a group and DM that does. So I guess for me it really is just a matter of...This Dm (and group) is or isn't right for me... simple as that.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5200217, member: 48965"] Uhm, I disagree... Trust, in the context of a DM, is that the DM has the best interest of the overall game at heart. Catering to a player's best interest can step all over everyone else's fun. As far as not screwing you, I agree and again, I see no reason to distrust a DM before I ever play with him... guess that's just me...it just seems counter productive and even possibly could cause conflict to arise that wouldn't have otherwise. Sort of like you get back what you put out. Quick Question: If you rarely ever play with the same people... how exactly is that trust suppose to get built, per your statement. Yep, and as soon as I experienced this I would have decided whether I trusted this DM enough to believe he had the best interests of the game at heart in doing this...and thus stay in his game (until I changed my mind)... or whether this was something I couldn't deal with and didn't believe would be in the best interest of the game. What I wouldn't do is automatically assume upon sitting down at his table, before anything, that I shouldn't trust this DM to have the best interests of the game at heart... until he does something to provoke that reaction. Is this one DM who was a friend the reason you don't trust any other DM in the world to run a good game when you sit down at their table? Wow, I guess gaming is serious stuff. As far as my thoughts go... I'm a grown man, I can leave a game anytime I want, thus I'm not going to stick around long enough for major frustration to build up if it's headed that way I'll excuse myself. I'm also not going to take offense at a DM or game that doesn't suit me... I'll chalk it up to a lesson learned and get back to finding a group and DM that does. So I guess for me it really is just a matter of...This Dm (and group) is or isn't right for me... simple as that. [/QUOTE]
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