Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 5200531" data-attributes="member: 23977"><p>Yeah- I'm guessing they saw the opportunity there to make an ongoing stream of add-ons. (And with the popularity of kits, it probably wasn't so big of a stretch.)</p><p></p><p>Shrug. </p><p></p><p>Either way it's still an element that relies on the DM to either say no you can't, or do extra work to include it.</p><p></p><p> </p><p></p><p>Ummm yes... they were a "cool thing" so suddenly everyone wanted to play one.. The point being that if something is "cool" human nature makes people want to take part in said thing. The thing which is cool in this case being the Sabbat. </p><p></p><p>IN D&D 1/2 demon being a cool thing.. Or Drow... Or 1/2 Dragon... Or any number of monster races... </p><p> </p><p></p><p></p><p>Dude seriously? It was like over 4 years ago for Unearthed Arcana!</p><p></p><p>For DMGII I think it was magic items of some type.. I have a player who is the ultimate power gamer type... He's constantly looking for new power builds.</p><p></p><p>Anyway is this ok? Will you accept I'm not lying here or do you need me to provide a letter of reference from my players indicating such events happened in the past? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p> </p><p></p><p></p><p>Crazy... here I thought that's what all my posts were trying to convey... my thoughts on why they'd moved away from stuff balanced by the DM saying no...</p><p></p><p>Guess I have an inability to type/think today. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I will try to summarize:</p><p></p><p>1. In the past some stuff was made that relied on either the DM doing extra work to include it, or saying no it won't be included.</p><p></p><p>2. Extra work is annoying- saying no makes people sad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>3. Dilemma!</p><p></p><p>4. Why not make stuff balanced so theres not a lot of extra work to use it, and more DMs have less evaluating to do? </p><p></p><p>5. Less work is good, saying yes makes people happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>6. Gamers have more incentive to buy stuff because their DMs are more likely to let them use the stuff inside.</p><p></p><p>7. Gamers buying books makes WoTC happy.</p><p></p><p>8. Scribble has less work to do when he DMs, and can more easily help everyone have a good time so he approves. (He can, however, see why others might want the other stuff, and feels bad for them since they aren't getting something they want, but not THAT bad, since he is getting what he wants, and his selfish human nature makes him care more about his own wants and needs more then what happens to others at least when it comes to hobbies. In grade school he probably would have said.. NYA NYA, but now he is polite and feels bad for others. But not that bad as was previously mentioned.)</p><p></p><p> </p><p></p><p></p><p>Huh? I think you might be reading too much into things here. I am confused.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5200531, member: 23977"] Yeah- I'm guessing they saw the opportunity there to make an ongoing stream of add-ons. (And with the popularity of kits, it probably wasn't so big of a stretch.) Shrug. Either way it's still an element that relies on the DM to either say no you can't, or do extra work to include it. Ummm yes... they were a "cool thing" so suddenly everyone wanted to play one.. The point being that if something is "cool" human nature makes people want to take part in said thing. The thing which is cool in this case being the Sabbat. IN D&D 1/2 demon being a cool thing.. Or Drow... Or 1/2 Dragon... Or any number of monster races... Dude seriously? It was like over 4 years ago for Unearthed Arcana! For DMGII I think it was magic items of some type.. I have a player who is the ultimate power gamer type... He's constantly looking for new power builds. Anyway is this ok? Will you accept I'm not lying here or do you need me to provide a letter of reference from my players indicating such events happened in the past? :P Crazy... here I thought that's what all my posts were trying to convey... my thoughts on why they'd moved away from stuff balanced by the DM saying no... Guess I have an inability to type/think today. :D I will try to summarize: 1. In the past some stuff was made that relied on either the DM doing extra work to include it, or saying no it won't be included. 2. Extra work is annoying- saying no makes people sad. :( 3. Dilemma! 4. Why not make stuff balanced so theres not a lot of extra work to use it, and more DMs have less evaluating to do? 5. Less work is good, saying yes makes people happy. :) 6. Gamers have more incentive to buy stuff because their DMs are more likely to let them use the stuff inside. 7. Gamers buying books makes WoTC happy. 8. Scribble has less work to do when he DMs, and can more easily help everyone have a good time so he approves. (He can, however, see why others might want the other stuff, and feels bad for them since they aren't getting something they want, but not THAT bad, since he is getting what he wants, and his selfish human nature makes him care more about his own wants and needs more then what happens to others at least when it comes to hobbies. In grade school he probably would have said.. NYA NYA, but now he is polite and feels bad for others. But not that bad as was previously mentioned.) Huh? I think you might be reading too much into things here. I am confused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Ari Marmell's blog] To House Rule or Not to House Rule
Top