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[Ari Marmell's blog] To House Rule or Not to House Rule
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<blockquote data-quote="Jasperak" data-source="post: 5200667" data-attributes="member: 2487"><p>I don't play 4e, but one of its clear selling points to me is that the rule system does not vary much from table to table. Its "everything is core" philosophy, reliance of some on the CB, and minimal 3pp options, keep everyone on the same playing field. Very similar in my opinion and experience to the original DDM game.</p><p></p><p>A 4e-version of Unearthed Arcana might be worthwhile for some DMs and players, those that want to expand their game. Though I think the majority of players (including some DMs) would reject it. I would expect it to put more power in the hands of the DM. It would be saying "here are some options, use them or not, we don't care." I think the more options and house rules, the less likely the game would remain consistent across the tables. 4e to me is the Monopoly, Hero Quest, Stratego, or Axis & Allies of the RPG industry. A game I can rely on to be the same no matter the DM, regardless of his ability, competence, or ability to weave a story. Just my limited personal experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jasperak, post: 5200667, member: 2487"] I don't play 4e, but one of its clear selling points to me is that the rule system does not vary much from table to table. Its "everything is core" philosophy, reliance of some on the CB, and minimal 3pp options, keep everyone on the same playing field. Very similar in my opinion and experience to the original DDM game. A 4e-version of Unearthed Arcana might be worthwhile for some DMs and players, those that want to expand their game. Though I think the majority of players (including some DMs) would reject it. I would expect it to put more power in the hands of the DM. It would be saying "here are some options, use them or not, we don't care." I think the more options and house rules, the less likely the game would remain consistent across the tables. 4e to me is the Monopoly, Hero Quest, Stratego, or Axis & Allies of the RPG industry. A game I can rely on to be the same no matter the DM, regardless of his ability, competence, or ability to weave a story. Just my limited personal experience. :) [/QUOTE]
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