Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Aria RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 949989" data-attributes="member: 10201"><p>The mechanics are, overall, less complex than D&D3E. The only part that is more complex is the basic die roll--that's a bit of a beast. But it gives you a much smoother curve of results, rather than a flat distribution with abrupt ends. With an Aria roll, you can generate any result, regardless of your ability--but the vast majority of results will fall pretty close to your ability. (There are 10 level of result--5 failures, 5 successes--and if you had "no" chance of succeeding, you might need to roll 4 1s (on d10) in a row just to pull off a bare success.)</p><p></p><p>The only thing about Aria that is more complex than D&D3E is the need to build your own setting. Even the default game (without Aria: Worlds) starts from the assumption that you'll codify reality (and thus magic), then create the societies (and possibly histories), then figure out the castes and vocations within those societies, then create families, then create characters within those families. But, if you have a built setting (ambitious GM, use one of the examples in the book, use one that you found online), the game runs as or more-smoothly than D&D3E, and requires a lot less bookkeeping and rules knowledge.</p><p></p><p>Oh, the multiple attributes is actually a gem of an idea (though Aria is neither the first nor the last to use it): Basically, the premise is that most character conceptions (in any RPG) don't strongly involve all aspects of the character--they're focused on a few areas. IOW, you can sum the character up using only half-a-dozen broad traits ("dumb, uncouth, powerful warrior" "book-smart but socially-inept wizard"). So what Aria does is give you 16 attributes to play with, but 10 (or more) of those are considered average. You pick up to 6 of them to be above or below average (or maybe it was 6 above, + 2 below), thus defining your character. The reasoning is that, for the most part, you were just going to be jiggering points for points' sake for the rest of those attributes (because they didn't really apply to the concept), so we'll just cut to the chase and make them average. It also helps the game balance issues--you can't make a whole bunch of stats that you weren't going to use anyway really low just to jack up your other scores--and verisimilitude--most people aren't freaks with every single way you could rate them coming out very high or very low.</p></blockquote><p></p>
[QUOTE="woodelf, post: 949989, member: 10201"] The mechanics are, overall, less complex than D&D3E. The only part that is more complex is the basic die roll--that's a bit of a beast. But it gives you a much smoother curve of results, rather than a flat distribution with abrupt ends. With an Aria roll, you can generate any result, regardless of your ability--but the vast majority of results will fall pretty close to your ability. (There are 10 level of result--5 failures, 5 successes--and if you had "no" chance of succeeding, you might need to roll 4 1s (on d10) in a row just to pull off a bare success.) The only thing about Aria that is more complex than D&D3E is the need to build your own setting. Even the default game (without Aria: Worlds) starts from the assumption that you'll codify reality (and thus magic), then create the societies (and possibly histories), then figure out the castes and vocations within those societies, then create families, then create characters within those families. But, if you have a built setting (ambitious GM, use one of the examples in the book, use one that you found online), the game runs as or more-smoothly than D&D3E, and requires a lot less bookkeeping and rules knowledge. Oh, the multiple attributes is actually a gem of an idea (though Aria is neither the first nor the last to use it): Basically, the premise is that most character conceptions (in any RPG) don't strongly involve all aspects of the character--they're focused on a few areas. IOW, you can sum the character up using only half-a-dozen broad traits ("dumb, uncouth, powerful warrior" "book-smart but socially-inept wizard"). So what Aria does is give you 16 attributes to play with, but 10 (or more) of those are considered average. You pick up to 6 of them to be above or below average (or maybe it was 6 above, + 2 below), thus defining your character. The reasoning is that, for the most part, you were just going to be jiggering points for points' sake for the rest of those attributes (because they didn't really apply to the concept), so we'll just cut to the chase and make them average. It also helps the game balance issues--you can't make a whole bunch of stats that you weren't going to use anyway really low just to jack up your other scores--and verisimilitude--most people aren't freaks with every single way you could rate them coming out very high or very low. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Aria RPG
Top