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Arinanin-b-Koran, First Lich of Oerth
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<blockquote data-quote="Aeris Winterood" data-source="post: 36723" data-attributes="member: 2195"><p>Arinanin was a Suel noble (-5026 cy) who was freed by Tilorop (a Suel noble), from prison, to aid him in the <em>Second Regent War</em>. In the campaign in the War, Arinanin was destroyed but Tilorop used arcane energy to transform him into the first lich on <em>Oerth</em>.</p><p></p><p>(-5003 cy) Tilorop and Arinanin mount an attack in the <em>Third Regent War</em> and overthrow the Regency Council. Tilorop is appointed Priest Regent and Arinanin, as a lich, proclaims himself Chief Regent of the Se-Ul. The <em>Time of Darkness</em> begins.</p><p></p><p>(-4616) The chief houses of the Se-Ul rise up in unison and overthrow the Priest Regent and drive Arinanin into the north. This is the last recorded history of the first lich of Oerth.</p><p></p><p><strong>Arinanin-b-Koran, Suel Lich</strong></p><p></p><p>Level/Class: 20th Level Wizard (Lich)</p><p></p><p>Alignment: Chaotic Evil</p><p></p><p>Str :12</p><p>Dex : 16</p><p>Con : -</p><p>Int : 22 (28)</p><p>Wis : 14</p><p>Chr: 12</p><p></p><p>Hp : 140</p><p>AC : 24</p><p>Init: +7</p><p>Spd : 30</p><p>CR: 24</p><p></p><p>For: +9</p><p>Ref: +12</p><p>Wil: +17</p><p></p><p>*+5 Natural Armor</p><p>*Touch attack 2d6 +5 dam of negative energy (Will save DC20 for 1/2 damage.</p><p>*Paralyzing Touch (For. save DC20 or be paralyzed permanently)</p><p>*Radiate Fear 120' radius (Wil save DC 20 versus fear (10hd or less))</p><p>* +6 Turn resistance</p><p>* Damage Reduction 20/+2</p><p>*Immune to cold, electricity, Polymorph and mind influenced effects</p><p></p><p>Feats:</p><p>Scribe scroll, Toughness, combat casting, brew potion, improved initiative, lightning reflexes, quicken spell, heighten spell, maximize spell, spell penetration, craft staff, craft wondrous item.</p><p></p><p>Skills: (abreviated)</p><p>Concentration +24, Knowledge ( history) +31, Alchemy +31, Spell Craft +31, Scry +20</p><p></p><p>Spells: </p><p>0/1/2/3/4/5/6/7/8/9</p><p>4/12/6/6/6/5/5/5/5/4</p><p></p><p>Arinanin should have access to all spells in his extensive spell books.</p><p></p><p>Items:</p><p>Headband of Intellect +6</p><p>Bracers of Armor +6</p><p>Staff of Frost (20th level)</p><p>Wand of Lightning (20th level)</p><p>Ring of Spell Turning</p><p>Suel Binder ( an amulet that acts as a Ring of Djinni Calling but allows the Djinn to stay for 3 hours at a time and is Huge with 21 hit dice)</p></blockquote><p></p>
[QUOTE="Aeris Winterood, post: 36723, member: 2195"] Arinanin was a Suel noble (-5026 cy) who was freed by Tilorop (a Suel noble), from prison, to aid him in the [I]Second Regent War[/I]. In the campaign in the War, Arinanin was destroyed but Tilorop used arcane energy to transform him into the first lich on [I]Oerth[/I]. (-5003 cy) Tilorop and Arinanin mount an attack in the [I]Third Regent War[/I] and overthrow the Regency Council. Tilorop is appointed Priest Regent and Arinanin, as a lich, proclaims himself Chief Regent of the Se-Ul. The [I]Time of Darkness[/I] begins. (-4616) The chief houses of the Se-Ul rise up in unison and overthrow the Priest Regent and drive Arinanin into the north. This is the last recorded history of the first lich of Oerth. [B]Arinanin-b-Koran, Suel Lich[/B] Level/Class: 20th Level Wizard (Lich) Alignment: Chaotic Evil Str :12 Dex : 16 Con : - Int : 22 (28) Wis : 14 Chr: 12 Hp : 140 AC : 24 Init: +7 Spd : 30 CR: 24 For: +9 Ref: +12 Wil: +17 *+5 Natural Armor *Touch attack 2d6 +5 dam of negative energy (Will save DC20 for 1/2 damage. *Paralyzing Touch (For. save DC20 or be paralyzed permanently) *Radiate Fear 120' radius (Wil save DC 20 versus fear (10hd or less)) * +6 Turn resistance * Damage Reduction 20/+2 *Immune to cold, electricity, Polymorph and mind influenced effects Feats: Scribe scroll, Toughness, combat casting, brew potion, improved initiative, lightning reflexes, quicken spell, heighten spell, maximize spell, spell penetration, craft staff, craft wondrous item. Skills: (abreviated) Concentration +24, Knowledge ( history) +31, Alchemy +31, Spell Craft +31, Scry +20 Spells: 0/1/2/3/4/5/6/7/8/9 4/12/6/6/6/5/5/5/5/4 Arinanin should have access to all spells in his extensive spell books. Items: Headband of Intellect +6 Bracers of Armor +6 Staff of Frost (20th level) Wand of Lightning (20th level) Ring of Spell Turning Suel Binder ( an amulet that acts as a Ring of Djinni Calling but allows the Djinn to stay for 3 hours at a time and is Huge with 21 hit dice) [/QUOTE]
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