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General Tabletop Discussion
*Pathfinder & Starfinder
Aristocrat as a PC class
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<blockquote data-quote="Khaalis" data-source="post: 1756595" data-attributes="member: 2167"><p>Personally, in our circle, we found that the Fighter is one of the most lacking classes of the core classes, and in effect you cannot create many of the archetypes for the fighter class without using PrC's. In fact we feel that the fighter was desgined with the thought of NEVER taking all 20 levels in the class, instead assuming that a fighter would multi-class and PrC out of fighter after only a max of 8 or so fighter levels.</p><p></p><p>What we have done is to change the Fighter's Skill list to:</p><p>Appraise (Review Contract*1, Weapons and Armor only), Bluff, Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (local and warcraft), Listen, Profession, Ride, Sense Motive (Combat Prediction, Decipher Strategy only*2), Spot, and Swim.</p><p></p><p>* Sources: </p><p>1 = AEG's <u>Mercenaries</u></p><p>2 = <u>Sword & Fist</u></p><p></p><p>We also increased all classes by 2 skill points, so the Fighter gains 4+INT for skill points.</p><p></p><p>On another note, I personally dislike the idea of making a Fighter use Feats to gain access to other skills that <em>Should</em> already be a part of their reptoire. Making them spend class features on inherent flaws in the class desing is not a fix IMHO. As it is, there are far too many feats out there necessary to make a decent fighting style and too few feat slots as it is. Making a fighter waste more slots to be able to do 1st-aid in the field, how to guage battle maneuvers of the enemy and be able to assess a well made sword versus a peice of junk is just silly.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1756595, member: 2167"] Personally, in our circle, we found that the Fighter is one of the most lacking classes of the core classes, and in effect you cannot create many of the archetypes for the fighter class without using PrC's. In fact we feel that the fighter was desgined with the thought of NEVER taking all 20 levels in the class, instead assuming that a fighter would multi-class and PrC out of fighter after only a max of 8 or so fighter levels. What we have done is to change the Fighter's Skill list to: Appraise (Review Contract*1, Weapons and Armor only), Bluff, Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Knowledge (local and warcraft), Listen, Profession, Ride, Sense Motive (Combat Prediction, Decipher Strategy only*2), Spot, and Swim. * Sources: 1 = AEG's [u]Mercenaries[/u] 2 = [u]Sword & Fist[/u] We also increased all classes by 2 skill points, so the Fighter gains 4+INT for skill points. On another note, I personally dislike the idea of making a Fighter use Feats to gain access to other skills that [i]Should[/i] already be a part of their reptoire. Making them spend class features on inherent flaws in the class desing is not a fix IMHO. As it is, there are far too many feats out there necessary to make a decent fighting style and too few feat slots as it is. Making a fighter waste more slots to be able to do 1st-aid in the field, how to guage battle maneuvers of the enemy and be able to assess a well made sword versus a peice of junk is just silly. JMHO. YMMV. [/QUOTE]
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Aristocrat as a PC class
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