Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aristocrat CC for PC's (please critique!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 1462856" data-attributes="member: 12032"><p><strong>Some changes</strong></p><p></p><p>I think the class is still a bit weak. </p><p></p><p>The bonus feats are really like a fighter's but are generally from a "weaker" list. And, IMO, the lower BAB, HD, prof, are not balanced by the leadership and extra skill points (at least in most games).</p><p></p><p>I'd move skill points to 6 rather than 4, and provide some sort of limited ability appropriate to the world/character. </p><p></p><p>Some possiblities:</p><p>Social skills: +1 unnamed bonus per 3 levels to diplomacy, sense motive and bluff in non-combat situations.</p><p></p><p>Basic magical training:</p><p>Tutors provided basic magical instruction. Add spell craft to skill list, cast spells as a wizard of 1/3 level (round down). At 1st level has 1 cantrip, at 2nd 2 cantrips. Could instead go with bard of 1/2 level (round down).</p><p></p><p>Divine blessing (Initiate)</p><p>In many cultures nobles are instructed by religous figures, and in many more the nobles are somehow special in the divine scheme of things. Cast spells as a cleric of 1/2 level (round down) but </p><p> a) must choose spells when level is gained. Can never be changed</p><p> b) don't get domain spells.</p><p> c) spells only get returned after prayer on the holy day of the week of the church.</p><p>(Also a way for gods to have a degree of control over their nobles...) Thus won't be taking over for cleric but still helpful.</p><p></p><p>Money:</p><p>Might have some source of income from lands etc. This is too world-specific to detail.</p><p></p><p>Divine insight</p><p>There may be something to the idea that nobles are somehow special. They may be the best ruler as they can best see what is _really_ going on, even if just occasinoally. 1/day/2 levels (round up) noble can do one of the following:</p><p></p><ol> <li data-xf-list-type="ol">Add class level to a sense motive roll.</li> <li data-xf-list-type="ol">Add class level to an appraisal roll.</li> <li data-xf-list-type="ol">Augry (sp. cleric spell 2nd level) as a free action (makes "good" guesses)</li> <li data-xf-list-type="ol">Starting at 9th level can get some clue from the DM about a situation if given a minute to assess the situation. Anything from "That rock looks out of place" to "that man never seems to eat"</li> </ol><p></p><p>Just some thoughts. I've played in a game like this before (female gamer plays noble type) and she was pretty annoyed at being fairly useless in a fight (an she was the party leader because of rank, we all worked for her!)</p></blockquote><p></p>
[QUOTE="brehobit, post: 1462856, member: 12032"] [b]Some changes[/b] I think the class is still a bit weak. The bonus feats are really like a fighter's but are generally from a "weaker" list. And, IMO, the lower BAB, HD, prof, are not balanced by the leadership and extra skill points (at least in most games). I'd move skill points to 6 rather than 4, and provide some sort of limited ability appropriate to the world/character. Some possiblities: Social skills: +1 unnamed bonus per 3 levels to diplomacy, sense motive and bluff in non-combat situations. Basic magical training: Tutors provided basic magical instruction. Add spell craft to skill list, cast spells as a wizard of 1/3 level (round down). At 1st level has 1 cantrip, at 2nd 2 cantrips. Could instead go with bard of 1/2 level (round down). Divine blessing (Initiate) In many cultures nobles are instructed by religous figures, and in many more the nobles are somehow special in the divine scheme of things. Cast spells as a cleric of 1/2 level (round down) but a) must choose spells when level is gained. Can never be changed b) don't get domain spells. c) spells only get returned after prayer on the holy day of the week of the church. (Also a way for gods to have a degree of control over their nobles...) Thus won't be taking over for cleric but still helpful. Money: Might have some source of income from lands etc. This is too world-specific to detail. Divine insight There may be something to the idea that nobles are somehow special. They may be the best ruler as they can best see what is _really_ going on, even if just occasinoally. 1/day/2 levels (round up) noble can do one of the following: [list=1] [*]Add class level to a sense motive roll. [*]Add class level to an appraisal roll. [*]Augry (sp. cleric spell 2nd level) as a free action (makes "good" guesses) [*]Starting at 9th level can get some clue from the DM about a situation if given a minute to assess the situation. Anything from "That rock looks out of place" to "that man never seems to eat" [/list] Just some thoughts. I've played in a game like this before (female gamer plays noble type) and she was pretty annoyed at being fairly useless in a fight (an she was the party leader because of rank, we all worked for her!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Aristocrat CC for PC's (please critique!)
Top