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General Tabletop Discussion
*Dungeons & Dragons
Aristocratic NPC - Fighter?
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<blockquote data-quote="Li Shenron" data-source="post: 7574077" data-attributes="member: 1465"><p>Well that sounds like a reason <em>not</em> to use the MM NPC... and actually all those NPCs are basically designed to work <em>against</em> PCs, not as companions.</p><p></p><p> [MENTION=6972046]ElterAgo[/MENTION] are the PCs going to bring this NPC into combat and trapped dungeons? I think in this case you might want to think of an ad-hoc solution with Hit Points and Saves similar to those of the PCs, but without all the racial and class abilities, so that this NPC has good survivability but bad effectiveness at taking actions and low complexity.</p><p></p><p>I would make something up without regard to any rule, but for example a starting point could be to give him a "character level" equal to the PCs, and use it to determine the number of Hit Dice (and Hit Points, using d8 or d10) and proficiency bonus, and two saves proficiencies taking from any class. I am not sure I would bother with skills and weapon proficiencies but you can add some of those as well if you want (but for weapons and armors, just give him one of each of his own and let him be proficient at those), just make sure it doesn't outshine the PCs in anything important. Basically this would work as a sort of an "empty class" without any special abilities, with decent survivability but not nearly as useful as a PC.</p><p></p><p>The idea of making it a fully-fledged PC is also OK in my opinion, just more complicated than you need, and it carries the problem that in order to make him feel lagging behind the PCs you should make it of lower level (I'd think 2 levels lower), but then he'll be more squishy and harder to keep him alive.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7574077, member: 1465"] Well that sounds like a reason [I]not[/I] to use the MM NPC... and actually all those NPCs are basically designed to work [I]against[/I] PCs, not as companions. [MENTION=6972046]ElterAgo[/MENTION] are the PCs going to bring this NPC into combat and trapped dungeons? I think in this case you might want to think of an ad-hoc solution with Hit Points and Saves similar to those of the PCs, but without all the racial and class abilities, so that this NPC has good survivability but bad effectiveness at taking actions and low complexity. I would make something up without regard to any rule, but for example a starting point could be to give him a "character level" equal to the PCs, and use it to determine the number of Hit Dice (and Hit Points, using d8 or d10) and proficiency bonus, and two saves proficiencies taking from any class. I am not sure I would bother with skills and weapon proficiencies but you can add some of those as well if you want (but for weapons and armors, just give him one of each of his own and let him be proficient at those), just make sure it doesn't outshine the PCs in anything important. Basically this would work as a sort of an "empty class" without any special abilities, with decent survivability but not nearly as useful as a PC. The idea of making it a fully-fledged PC is also OK in my opinion, just more complicated than you need, and it carries the problem that in order to make him feel lagging behind the PCs you should make it of lower level (I'd think 2 levels lower), but then he'll be more squishy and harder to keep him alive. [/QUOTE]
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Aristocratic NPC - Fighter?
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