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Aristocratic NPC - Fighter?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7574084" data-attributes="member: 6677017"><p>Since he's going to be a long term character adventuring with the party, it's actually going to be more satisfying to give him a PC class and level. Otherwise you'll have to keep figuring stuff out on the fly anyway, like what proficiencies he has. In this situation, it's almost easier to do a full PC stat-up. Keep him two levels lower than the party though, and don't track XP for him. Just level him up whenever they do. Maybe treat him as getting a half share of xp though, so that the party does have to "pay" for his help a little bit.</p><p></p><p>Either go Champion or Banneret (the generic term given for the Purple Dragon Knight subclass in the Sword Coast Adventurer's Guide). Banneret is an under-performing subclass, but he can help out the party with the support class features. It does depend on him actually being inspiring though, so that might or might not fit what you are thinking of.</p><p></p><p>If you want to play up that he's not all that great at being a warrior, spread his ability score increases thin across most of the ability scores, and/or give him feats like Skilled (choosing all tools if you want to be really mean).</p><p></p><p>Give him a fancy silvered sword that might come in handy against lycanthropes at some point. That would be particularly fun if the PCs were low on options themselves.</p><p></p><p>You could also focus on him actually being good at things other than combat. Maybe he has the Medicine skill, Performance, some musical instruments and is a gourmet cook. You might make him a linguist (with or without feat) and have him be the one who has to negotiate with exotic creatures (if he isn't very adventure-savvy, the PC might wish that wasn't their only option). Look over the lists of tools and see which ones jump out as rich kid non-adventuring stuff.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7574084, member: 6677017"] Since he's going to be a long term character adventuring with the party, it's actually going to be more satisfying to give him a PC class and level. Otherwise you'll have to keep figuring stuff out on the fly anyway, like what proficiencies he has. In this situation, it's almost easier to do a full PC stat-up. Keep him two levels lower than the party though, and don't track XP for him. Just level him up whenever they do. Maybe treat him as getting a half share of xp though, so that the party does have to "pay" for his help a little bit. Either go Champion or Banneret (the generic term given for the Purple Dragon Knight subclass in the Sword Coast Adventurer's Guide). Banneret is an under-performing subclass, but he can help out the party with the support class features. It does depend on him actually being inspiring though, so that might or might not fit what you are thinking of. If you want to play up that he's not all that great at being a warrior, spread his ability score increases thin across most of the ability scores, and/or give him feats like Skilled (choosing all tools if you want to be really mean). Give him a fancy silvered sword that might come in handy against lycanthropes at some point. That would be particularly fun if the PCs were low on options themselves. You could also focus on him actually being good at things other than combat. Maybe he has the Medicine skill, Performance, some musical instruments and is a gourmet cook. You might make him a linguist (with or without feat) and have him be the one who has to negotiate with exotic creatures (if he isn't very adventure-savvy, the PC might wish that wasn't their only option). Look over the lists of tools and see which ones jump out as rich kid non-adventuring stuff. [/QUOTE]
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