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<blockquote data-quote="MerricB" data-source="post: 4937194" data-attributes="member: 3586"><p>LOL.</p><p></p><p>"Just closing gates" can work, but you've got to do it on the right gates. The Science Lab gate, in particular is a real pain if it's taken up by a gate (since it is one of the main sources of clue tokens), and it rarely gets a gate on it. Getting rid of gates like that - the one on the Historical Society is another good one to just close - are good and you don't "waste" clues sealing a gate that doesn't give benefits.</p><p></p><p>Just closing a gate on the Woods, Independence Square, Unvisited Isle or Witch House is a mistake: another gate will open there very soon (increasing the Doom track), and Doom increasing is a much bigger threat normally than a monster surge.</p><p></p><p>The other "uncommon" gates... normally, close them only if you have to (if the game is going to end due to too many open gates). Otherwise, seal the major four gates first, then close/seal the uncommon gates.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4937194, member: 3586"] LOL. "Just closing gates" can work, but you've got to do it on the right gates. The Science Lab gate, in particular is a real pain if it's taken up by a gate (since it is one of the main sources of clue tokens), and it rarely gets a gate on it. Getting rid of gates like that - the one on the Historical Society is another good one to just close - are good and you don't "waste" clues sealing a gate that doesn't give benefits. Just closing a gate on the Woods, Independence Square, Unvisited Isle or Witch House is a mistake: another gate will open there very soon (increasing the Doom track), and Doom increasing is a much bigger threat normally than a monster surge. The other "uncommon" gates... normally, close them only if you have to (if the game is going to end due to too many open gates). Otherwise, seal the major four gates first, then close/seal the uncommon gates. Cheers! [/QUOTE]
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