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Armageddon 2089: Total War
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<blockquote data-quote="Simon Collins" data-source="post: 2013967" data-attributes="member: 9860"><p>Hi yummysnake</p><p></p><p>I don't think the product restricts how you want to run your Armageddon 2089 game - in fact, if I was going to run a game in this world, I would specifically be aiming to set up a campaign where the PCs were trying to 'save the world' - the fact that its gone so bad would give it a great feeling of doomed heroism. There is a quite detailed section in the 'Campaigns' chapter looking at the thread of hope that still exists to save the world and the kind of adventures and motivations the PCs could experience to grab this concept and run with it.</p><p></p><p>Meks, like any weapon, are the means, not the cause of the destruction. There's no reason that they can't be used to take out those seeking to cause further destruction. One of the ideas discussed in the product is to run a British-based campaign where the PCs play independent British (or other non-EF/US nation's) forces trying to oust both the US and the EF from their shores. How about a mission to destroy a new Mek being designed in a secret factory for mass nuclear destruction, before it is released on the planet?</p><p></p><p>My limited experience of Japanese anime seems to be orientated towards heroes in a world which is threatened by or has already undergone mass destruction, and there's nothing in Armageddon 2089 that precludes this scenario, though there's nothing stopping GMs running shoot-em-up campaigns either.</p><p></p><p>Hope that helps.</p><p></p><p>Simon Collins</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2013967, member: 9860"] Hi yummysnake I don't think the product restricts how you want to run your Armageddon 2089 game - in fact, if I was going to run a game in this world, I would specifically be aiming to set up a campaign where the PCs were trying to 'save the world' - the fact that its gone so bad would give it a great feeling of doomed heroism. There is a quite detailed section in the 'Campaigns' chapter looking at the thread of hope that still exists to save the world and the kind of adventures and motivations the PCs could experience to grab this concept and run with it. Meks, like any weapon, are the means, not the cause of the destruction. There's no reason that they can't be used to take out those seeking to cause further destruction. One of the ideas discussed in the product is to run a British-based campaign where the PCs play independent British (or other non-EF/US nation's) forces trying to oust both the US and the EF from their shores. How about a mission to destroy a new Mek being designed in a secret factory for mass nuclear destruction, before it is released on the planet? My limited experience of Japanese anime seems to be orientated towards heroes in a world which is threatened by or has already undergone mass destruction, and there's nothing in Armageddon 2089 that precludes this scenario, though there's nothing stopping GMs running shoot-em-up campaigns either. Hope that helps. Simon Collins [/QUOTE]
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