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Armageddon: Rise of the Nephilim [Closed - Interested Alternates Possible]
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<blockquote data-quote="Mordane76" data-source="post: 1460479" data-attributes="member: 7172"><p><em>“When the Adversary and his forces open the Gate, the Æternitas will wake and return from their hiding place. They will collect the Nephilim, to combat the darkness and send the Prince of Darkness and his minions back to the Abyss to await Judgment.”</em></p><p>– Anonymous</p><p></p><p>This has always been the way – each millennium the Gate is breached, and we arise and collect this generation’s number to combat the Adversary. Each time, they have beat back the tide of darkness. Every time… until now.</p><p></p><p>Somehow, in the beginning of the third millennia after our Lord bought the freedom of the masses with His precious blood, the Adversary discovered a way to breach the Gate without immediately awakening the Æternitas. However, the breaching of the Gate did awaken this generation’s number, who the Adversary sought out… to convert to his cause.</p><p></p><p>By the time we awoke, many of the first Nephilim had been converted to darkness, but the Adversary had also changed his method of operation. No longer did he march directly on the gates of Heaven, no – instead, he had chosen to fight a more protracted war, using the world of mortals as his battlefield and their souls as his tally-board. In this way, he hopes to turn the masses from Him, bringing about a horrific age of darkness upon this world.</p><p></p><p>Now, as the Adversary’s chosen, the first, the Nephaxis, move his influence throughout the world of mortals, secretly corrupting our world, preparing it for their master, we find ourselves fighting a secret war, in the darkened alleys and byways of the world of mortals, as we collect the second Nephilim – this generation’s number, who must not only fight the forces of the Adversary, but also their wayward brethren.</p><p></p><p><u>_________________________________________________________________________________</u></p><p></p><p><strong>Armageddon: Rise of the Nephilim</strong></p><p>I've decided to run a game. The setting will be present day Earth, but with substantial Judeo-Christian/Qabbalistic underpinnings; the characters are distance descendents of the original Nephilim (see Genesis 6 or other sources for vague details, and allow for substantial literary license <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). The enemy -- the minions of the Adversary, as well as the wayward Nephilim (called Nephraxis) that have joined Lucifer's cause. However, just because the source material has many religious undertones, I do not intend nor wish for this to become a "religious dialogue" or an "experience;" the material is simply for explanation of the powers, and to squarely START the characters on the side of Good, and to define the bad guys as Evil -- where the two end up as the game progresses is up to you... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This will be a dark, gritty setting -- the Fallen and the Nephraxis are subtle, manipulative, and deeply integrated into our world, and will not give up their mission or their foothold without a fight. Luckily, you will have the Æternitas to guide you.</p><p></p><p></p><p>I'm looking for four players -- I already have two other players presently interested.</p><p></p><p>We will run using Mutants and Masterminds. Characters will start at PL 8. I've attached a file for specifics on what powers are allowed or modified -- please take a look at it. I've also included the variants I intend to use at the end of the file.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1460479, member: 7172"] [i]“When the Adversary and his forces open the Gate, the Æternitas will wake and return from their hiding place. They will collect the Nephilim, to combat the darkness and send the Prince of Darkness and his minions back to the Abyss to await Judgment.”[/i] – Anonymous This has always been the way – each millennium the Gate is breached, and we arise and collect this generation’s number to combat the Adversary. Each time, they have beat back the tide of darkness. Every time… until now. Somehow, in the beginning of the third millennia after our Lord bought the freedom of the masses with His precious blood, the Adversary discovered a way to breach the Gate without immediately awakening the Æternitas. However, the breaching of the Gate did awaken this generation’s number, who the Adversary sought out… to convert to his cause. By the time we awoke, many of the first Nephilim had been converted to darkness, but the Adversary had also changed his method of operation. No longer did he march directly on the gates of Heaven, no – instead, he had chosen to fight a more protracted war, using the world of mortals as his battlefield and their souls as his tally-board. In this way, he hopes to turn the masses from Him, bringing about a horrific age of darkness upon this world. Now, as the Adversary’s chosen, the first, the Nephaxis, move his influence throughout the world of mortals, secretly corrupting our world, preparing it for their master, we find ourselves fighting a secret war, in the darkened alleys and byways of the world of mortals, as we collect the second Nephilim – this generation’s number, who must not only fight the forces of the Adversary, but also their wayward brethren. [u]_________________________________________________________________________________[/u] [b]Armageddon: Rise of the Nephilim[/b] I've decided to run a game. The setting will be present day Earth, but with substantial Judeo-Christian/Qabbalistic underpinnings; the characters are distance descendents of the original Nephilim (see Genesis 6 or other sources for vague details, and allow for substantial literary license :D). The enemy -- the minions of the Adversary, as well as the wayward Nephilim (called Nephraxis) that have joined Lucifer's cause. However, just because the source material has many religious undertones, I do not intend nor wish for this to become a "religious dialogue" or an "experience;" the material is simply for explanation of the powers, and to squarely START the characters on the side of Good, and to define the bad guys as Evil -- where the two end up as the game progresses is up to you... :D This will be a dark, gritty setting -- the Fallen and the Nephraxis are subtle, manipulative, and deeply integrated into our world, and will not give up their mission or their foothold without a fight. Luckily, you will have the Æternitas to guide you. I'm looking for four players -- I already have two other players presently interested. We will run using Mutants and Masterminds. Characters will start at PL 8. I've attached a file for specifics on what powers are allowed or modified -- please take a look at it. I've also included the variants I intend to use at the end of the file. [/QUOTE]
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