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<blockquote data-quote="Libramarian" data-source="post: 6066120" data-attributes="member: 6688858"><p>Well I would say my preference is shifting from Knaves & Kobolds to Galactic Dragons & Godwars, but I also like Dungeoncrawling & Demons; I don't think that those two conflict. I can sort of see why someone would think they would, because I think I know what the author is getting at with D&Dm -- a heightened focus on "operational play", using the word "expedition", parties becoming smaller and more organized and efficient, "adventurer" becoming a thing, even a profession. But...I sort of like the contrast between that, on the PC's side of things, and then having a bunch of crazy, gonzo wahoo stuff in the setting. It tickles me to have characters who are so self-assured and focused on getting ahead in the world when the world is bizarre and crazy-deadly. Reminds me of the characters in Jack Vance's books.</p><p></p><p>I think what I just described is pretty orthodox OSR-flavor...so I'm not as convinced as the author wants me to be that OSR D&D is not really a coherent thing.</p><p></p><p>Regarding Paladins & Princesses -- I'm not against (morally) heroic PCs (i can certainly see the appeal there), but that's not really what this flavor is about. This flavor is about scrubbing away moral ambiguity from the setting itself, which I think causes serious gameplay issues. Railroading is much more likely in this style, because if the setting is mostly a good place and the PCs are good, the players don't really have anything to do in the absence of a quest from the DM. It also just seems like it would make interaction between the players and NPCs less interesting (from a <em>gameplay</em> perspective), because the players don't have to be on the lookout for betrayal or shifting alegiances, and can pretty much assume that the NPCs all want the same thing and are as good as their word.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6066120, member: 6688858"] Well I would say my preference is shifting from Knaves & Kobolds to Galactic Dragons & Godwars, but I also like Dungeoncrawling & Demons; I don't think that those two conflict. I can sort of see why someone would think they would, because I think I know what the author is getting at with D&Dm -- a heightened focus on "operational play", using the word "expedition", parties becoming smaller and more organized and efficient, "adventurer" becoming a thing, even a profession. But...I sort of like the contrast between that, on the PC's side of things, and then having a bunch of crazy, gonzo wahoo stuff in the setting. It tickles me to have characters who are so self-assured and focused on getting ahead in the world when the world is bizarre and crazy-deadly. Reminds me of the characters in Jack Vance's books. I think what I just described is pretty orthodox OSR-flavor...so I'm not as convinced as the author wants me to be that OSR D&D is not really a coherent thing. Regarding Paladins & Princesses -- I'm not against (morally) heroic PCs (i can certainly see the appeal there), but that's not really what this flavor is about. This flavor is about scrubbing away moral ambiguity from the setting itself, which I think causes serious gameplay issues. Railroading is much more likely in this style, because if the setting is mostly a good place and the PCs are good, the players don't really have anything to do in the absence of a quest from the DM. It also just seems like it would make interaction between the players and NPCs less interesting (from a [I]gameplay[/I] perspective), because the players don't have to be on the lookout for betrayal or shifting alegiances, and can pretty much assume that the NPCs all want the same thing and are as good as their word. [/QUOTE]
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