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<blockquote data-quote="Balesir" data-source="post: 6066189" data-attributes="member: 27160"><p>I actually quite like this classification schema - it might be interesting to explore further, but I don't have time at present to do so. It seems odd that the last is a blending of several others; I find that a little suspicious regarding the overall applicability of the scheme, but hey ho.</p><p></p><p>I think the "flaws" you point out here are just some of what the original author was getting at with the following quote:</p><p></p><p>"It’s not necessarily Monty Haul or crude powergaming, although it can degenerate into that—just as all other flavors of D&D have their dark sides. (Nasty player vs. player rivalries, mindless hack-and-slash, railroading, CoDzilla, and tedious combat encounters, for examples.)"</p><p></p><p>Speaking for myself I find that "heroic" or "player selected character goal oriented" play actually works better in a "shades of grey" setting and system that in one where the "flavor is about scrubbing away moral ambiguity from the setting itself". That may be the way 2e D&D went about it - maybe that's even why I was ultimately so disappointed with 2e, I don't know - but it certainly isn't required or even, IMO, desirable for a "heroic/character goal driven" game.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6066189, member: 27160"] I actually quite like this classification schema - it might be interesting to explore further, but I don't have time at present to do so. It seems odd that the last is a blending of several others; I find that a little suspicious regarding the overall applicability of the scheme, but hey ho. I think the "flaws" you point out here are just some of what the original author was getting at with the following quote: "It’s not necessarily Monty Haul or crude powergaming, although it can degenerate into that—just as all other flavors of D&D have their dark sides. (Nasty player vs. player rivalries, mindless hack-and-slash, railroading, CoDzilla, and tedious combat encounters, for examples.)" Speaking for myself I find that "heroic" or "player selected character goal oriented" play actually works better in a "shades of grey" setting and system that in one where the "flavor is about scrubbing away moral ambiguity from the setting itself". That may be the way 2e D&D went about it - maybe that's even why I was ultimately so disappointed with 2e, I don't know - but it certainly isn't required or even, IMO, desirable for a "heroic/character goal driven" game. [/QUOTE]
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