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<blockquote data-quote="pemerton" data-source="post: 6066433" data-attributes="member: 42582"><p>I like some of the wahoo of G&G, as well as the "romantic" fantasy of P&P. I agree with the OP that P&P, especially in is 2nd ed form, is vulnerable to railroading. I think the key is for the GM to refrain from imposing/enforcing moral requirements, instead leaving this in the hands of the players.</p><p></p><p>I am not 100% sure that W&W is a distinct category; I tend to agree with the implication of [MENTION=27160]Balesir[/MENTION]'s post upthread, that W&W is P&P done right: ie with the moral decision-making left in the right place to avoid railroading.</p><p></p><p>That said, maybe W&W is distinctive in combining P&P story sensibilities with mechanically heavy action resolution.</p><p></p><p>I also tend to agree with this:</p><p></p><p>This is yet another consideration in favour of getting the moral decision-making into the players' rather than the GM's hands.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6066433, member: 42582"] I like some of the wahoo of G&G, as well as the "romantic" fantasy of P&P. I agree with the OP that P&P, especially in is 2nd ed form, is vulnerable to railroading. I think the key is for the GM to refrain from imposing/enforcing moral requirements, instead leaving this in the hands of the players. I am not 100% sure that W&W is a distinct category; I tend to agree with the implication of [MENTION=27160]Balesir[/MENTION]'s post upthread, that W&W is P&P done right: ie with the moral decision-making left in the right place to avoid railroading. That said, maybe W&W is distinctive in combining P&P story sensibilities with mechanically heavy action resolution. I also tend to agree with this: This is yet another consideration in favour of getting the moral decision-making into the players' rather than the GM's hands. [/QUOTE]
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