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Armies of The Ancient World
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<blockquote data-quote="Desdichado" data-source="post: 191953" data-attributes="member: 2205"><p>To all the naysayers out there, how much historical research have you really done? Sure, anyone can find some maverick that goes against the grain of conventional wisdom, but the arguments you're saying these historians are making are tautologies. "We don't think these armies could possibly have been that big. Therefore, ancient historians must have exaggerated by tremendous amounts: up to a factor of 10. Because of that, these numbers are overstated. Blah blah blah." Reminds me of when Gandalf is describing how Gollum repeated over and over to himself how the Ring was his Birthday present and therefore legitimate until he almost believed it himself. The fact of the matter is, <em>most</em> historians accept most of these numbers are relatively accurate.</p><p></p><p>Now, SHARK, as to the real purpose of your thread: I wonder how you have done it yourself? You post a lot of neat "thought-starters" but they really apply to your type of campaign. I personally don't prefer settings that have such ubiquitous magic, for instance, I like a more "pseudo-realistic" feel. And although world-spanning empires can be fun sometimes, I kinda like the small "hometown" feel of running a small hamlet, a trade city on the borderlands, or stuff like that. In fact, a reasonable sized city on the borderlands, with tensions between two empires, sorta like historical Dura-Europos would be really fun, while a setting right smack in Rome would probably be less interesting unless you can come up with some really exciting intrigue and the like.</p><p></p><p>But I have to wonder exactly how you're able to pull off military themes in your campaign. Unless your PCs are part of some kind of scouting organization for the military, all this stuff should be going on well in the background, if at all, I would suspect.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 191953, member: 2205"] To all the naysayers out there, how much historical research have you really done? Sure, anyone can find some maverick that goes against the grain of conventional wisdom, but the arguments you're saying these historians are making are tautologies. "We don't think these armies could possibly have been that big. Therefore, ancient historians must have exaggerated by tremendous amounts: up to a factor of 10. Because of that, these numbers are overstated. Blah blah blah." Reminds me of when Gandalf is describing how Gollum repeated over and over to himself how the Ring was his Birthday present and therefore legitimate until he almost believed it himself. The fact of the matter is, [i]most[/i] historians accept most of these numbers are relatively accurate. Now, SHARK, as to the real purpose of your thread: I wonder how you have done it yourself? You post a lot of neat "thought-starters" but they really apply to your type of campaign. I personally don't prefer settings that have such ubiquitous magic, for instance, I like a more "pseudo-realistic" feel. And although world-spanning empires can be fun sometimes, I kinda like the small "hometown" feel of running a small hamlet, a trade city on the borderlands, or stuff like that. In fact, a reasonable sized city on the borderlands, with tensions between two empires, sorta like historical Dura-Europos would be really fun, while a setting right smack in Rome would probably be less interesting unless you can come up with some really exciting intrigue and the like. But I have to wonder exactly how you're able to pull off military themes in your campaign. Unless your PCs are part of some kind of scouting organization for the military, all this stuff should be going on well in the background, if at all, I would suspect. [/QUOTE]
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