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Armor absorbing Damages
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<blockquote data-quote="Malin Genie" data-source="post: 65702" data-attributes="member: 1058"><p>My suggestion would be to go for <em>half</em> the AR as DR. So full-plate would provide only +4 DR. </p><p></p><p>Analogous to the GURPS system, though, armour would still provide an advantage to defence rating (again, one-half the current AR: round down for defence, up for DR.)</p><p></p><p>So Studded Leather (which I would replace with Ringmail, as IMHO Studded Leather is not an effective armour type) would give +1 AC, +2 DR. Chainmail would give +2 AC, +3 DR. Full plate would give +4 AC, +4 DR. This represents the increased ability to deflect blows that armour gives, as well as absorbing part of the force of a blow that strikes directly. A warrior in full plate could still be hurt by an average sword blow, but historically a solid blow from a sword, axe or mace *would* hurt even a fighter in full plate.</p><p></p><p>Weapon Finesse would add half the DX bonus to attack rolls (round up) and half the DX bonus as Penetration (reducing armour DR; round down.) </p><p></p><p>If both 'external' and 'natural' armours are used, the DRs stack, but the AC bonus is only equal to the AC bonus of the external armour.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 65702, member: 1058"] My suggestion would be to go for [i]half[/i] the AR as DR. So full-plate would provide only +4 DR. Analogous to the GURPS system, though, armour would still provide an advantage to defence rating (again, one-half the current AR: round down for defence, up for DR.) So Studded Leather (which I would replace with Ringmail, as IMHO Studded Leather is not an effective armour type) would give +1 AC, +2 DR. Chainmail would give +2 AC, +3 DR. Full plate would give +4 AC, +4 DR. This represents the increased ability to deflect blows that armour gives, as well as absorbing part of the force of a blow that strikes directly. A warrior in full plate could still be hurt by an average sword blow, but historically a solid blow from a sword, axe or mace *would* hurt even a fighter in full plate. Weapon Finesse would add half the DX bonus to attack rolls (round up) and half the DX bonus as Penetration (reducing armour DR; round down.) If both 'external' and 'natural' armours are used, the DRs stack, but the AC bonus is only equal to the AC bonus of the external armour. [/QUOTE]
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