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Armor and Encumbrance
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<blockquote data-quote="howandwhy99" data-source="post: 5949373" data-attributes="member: 3192"><p>Encumbrance covers bulk as well as mass weight carried. Armor is designed to not be bulky per the wearer, but the weight is still carried. It doesn't dissipate depending on how you wear it. It's about were the weight is being supported. Weight is determined normally for armor during creation, but its coin encumbrance is lessened in part due to the shaping of the armor. Armor Proficiency removes the penalty to operating with more or less restrictive armors.</p><p></p><p>I agree armor training should probably reduce bulk encumbrance as well, but it's probably too fiddly to ask for in core. </p><p></p><p>Strength effects(sic) Encumbrance, so a STR 25 character isn't worried about the weight. OTOH, they are acting like Superman with Lois to not treat the steel armor like flaxen cloth. Steel doesn't wear well as an oft-flexed material, so wearing it like clothes (which this guy could do) actually destroys the armor.</p><p></p><p>Speed historically wasn't affected by armor in D&D, so maybe that could be brought back? Or maybe speed maximums by armor instead? (Barring a Mr. Storm Giant Strength above pulling a Run, Forest, Run)</p><p></p><p>Also, there is something to be said about how arcane spell casting required unrestricted movement, but armor did not historically alter or limit DEX adjustments to AC. I think another explanation could be created.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5949373, member: 3192"] Encumbrance covers bulk as well as mass weight carried. Armor is designed to not be bulky per the wearer, but the weight is still carried. It doesn't dissipate depending on how you wear it. It's about were the weight is being supported. Weight is determined normally for armor during creation, but its coin encumbrance is lessened in part due to the shaping of the armor. Armor Proficiency removes the penalty to operating with more or less restrictive armors. I agree armor training should probably reduce bulk encumbrance as well, but it's probably too fiddly to ask for in core. Strength effects(sic) Encumbrance, so a STR 25 character isn't worried about the weight. OTOH, they are acting like Superman with Lois to not treat the steel armor like flaxen cloth. Steel doesn't wear well as an oft-flexed material, so wearing it like clothes (which this guy could do) actually destroys the armor. Speed historically wasn't affected by armor in D&D, so maybe that could be brought back? Or maybe speed maximums by armor instead? (Barring a Mr. Storm Giant Strength above pulling a Run, Forest, Run) Also, there is something to be said about how arcane spell casting required unrestricted movement, but armor did not historically alter or limit DEX adjustments to AC. I think another explanation could be created. [/QUOTE]
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