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Armor and Equipment in RPGs
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<blockquote data-quote="Celebrim" data-source="post: 6172566" data-attributes="member: 4937"><p>In general, heavy armor wearers should be able to get much higher protection than light armor wearers. If they cannot there is exactly zero reason to wear heavy armor. </p><p></p><p>Even when I implement systems where this is true, in general most of my adventurer type characters rarely wear heavy armor. The risks of heat exhaustion, drowning, fatigue, loss of speed, loss of footing when in rough terrain, and loss of mobility are just too great to accept if you are going in to the wild places of the world. </p><p></p><p>Then again, I have seen people maintain multiple sets of armor, one for daily use, and the other donned in war, in a dungeon with reliable footing, in tournaments, when mounted, etc.</p><p></p><p>In general, most equipment is found after adversity or taken from the bodies of your defeated foes. The idea that most of what you own is purchased is something I don't favor, so in a sense, money doesn't play a part in this transaction. There are some exceptions - a stout dragon hide might be made into a variety of useful armors but an NPC would likely need to be paid for the labor unless the character had expert craft skills. In practice whether you go up from leather -> mithril mail or scale -> dragon scale or leather -> leather +3 is to me pretty meaningless. People make trade offs in protection and mobility, generally trying to improve one or both depending on what is available. Plate isn't inherently better than padded, it depends on what you want and what skills your character has. Full plate +5 versus galvorn cloth padded +3 versus red dragon scale +2 might depend on the character and the particular preferences of player. </p><p></p><p>Frankly, my current party is 5th to 6th level, and are really darn happy to have things like scale +1 or masterwork mail. If the seem to be losing capability versus the threats that they face, I'll look into ways to provide them with more powerful options.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6172566, member: 4937"] In general, heavy armor wearers should be able to get much higher protection than light armor wearers. If they cannot there is exactly zero reason to wear heavy armor. Even when I implement systems where this is true, in general most of my adventurer type characters rarely wear heavy armor. The risks of heat exhaustion, drowning, fatigue, loss of speed, loss of footing when in rough terrain, and loss of mobility are just too great to accept if you are going in to the wild places of the world. Then again, I have seen people maintain multiple sets of armor, one for daily use, and the other donned in war, in a dungeon with reliable footing, in tournaments, when mounted, etc. In general, most equipment is found after adversity or taken from the bodies of your defeated foes. The idea that most of what you own is purchased is something I don't favor, so in a sense, money doesn't play a part in this transaction. There are some exceptions - a stout dragon hide might be made into a variety of useful armors but an NPC would likely need to be paid for the labor unless the character had expert craft skills. In practice whether you go up from leather -> mithril mail or scale -> dragon scale or leather -> leather +3 is to me pretty meaningless. People make trade offs in protection and mobility, generally trying to improve one or both depending on what is available. Plate isn't inherently better than padded, it depends on what you want and what skills your character has. Full plate +5 versus galvorn cloth padded +3 versus red dragon scale +2 might depend on the character and the particular preferences of player. Frankly, my current party is 5th to 6th level, and are really darn happy to have things like scale +1 or masterwork mail. If the seem to be losing capability versus the threats that they face, I'll look into ways to provide them with more powerful options. [/QUOTE]
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