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Armor and Extended Rest
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5678825" data-attributes="member: 82106"><p>I've always figured if you happen to crash in your armor now and then, say in a situation where you're really expecting trouble, you can get away with it. If the PCs are wandering around for long periods of time in the wilderness and not ever taking their armor off? Yeah, I'd start hitting them with Endurance checks and docking them a surge for every time they fail. Maybe make them make a save now and then to avoid getting some kind of nasty skin rash (make up a nice disease for this). </p><p></p><p>Nothing wrong however with decreeing now and then that "this is not a real good place to get much rest, you'll have to take off your armor to get comfortable enough to actually rest." </p><p></p><p>Of course you know that as soon as you do that the players are fully clued in that they're about to get a special visitation from the DMs nice helpers. I'd be really tempted to make any encounter taking place in that situation be more interesting than "ahah, you get attacked while your AC is too low for me to miss you!" and instead give them some kind of awkward situation where they'd LIKE to fight, but don't dare risk it. So instead they have to negotiate or bend to the wishes of someone or other. No doubt said situation will prove to be infinitely embarrassing and create plenty of moral angst <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5678825, member: 82106"] I've always figured if you happen to crash in your armor now and then, say in a situation where you're really expecting trouble, you can get away with it. If the PCs are wandering around for long periods of time in the wilderness and not ever taking their armor off? Yeah, I'd start hitting them with Endurance checks and docking them a surge for every time they fail. Maybe make them make a save now and then to avoid getting some kind of nasty skin rash (make up a nice disease for this). Nothing wrong however with decreeing now and then that "this is not a real good place to get much rest, you'll have to take off your armor to get comfortable enough to actually rest." Of course you know that as soon as you do that the players are fully clued in that they're about to get a special visitation from the DMs nice helpers. I'd be really tempted to make any encounter taking place in that situation be more interesting than "ahah, you get attacked while your AC is too low for me to miss you!" and instead give them some kind of awkward situation where they'd LIKE to fight, but don't dare risk it. So instead they have to negotiate or bend to the wishes of someone or other. No doubt said situation will prove to be infinitely embarrassing and create plenty of moral angst ;) [/QUOTE]
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