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<blockquote data-quote="KarinsDad" data-source="post: 5679489" data-attributes="member: 2011"><p>Like I said. Feat tax. You asked for an example, I gave you two.</p><p></p><p>PS. I think that Psions and Wizard and Sorcerers (and some others) limited to Cloth armor only are prime candidates for AC feat tax. Very few players of these types of PCs play the game without feat boosting their AC because it is so low straight out of the box that the PC can easily die if the DM decides to focus fire on him.</p><p></p><p></p><p></p><p>The reason I pointed out Warlock was because although such a PC is basically forced to put Dex second (more or less), it totally gimps the versatility of a Warlock for some Warlock powers. I've put together a few Warlocks where I go "Damn, I cannot get this Con power because it's a Cha Warlock".</p><p></p><p> </p><p></p><p>A Cha/Str Paladin is easily possible. No feats required for AC. He gets almost any Cha or Str Paladin power he wants and he gets high AC. Because of his heavy armor, he can be a two ability score PC and neither of those is Dex or Int.</p><p></p><p>Warlock, it's not really feasible to do both Con and Cha ability scores well shy of actually buying Chain Proficiency and again, it's feat (and Str ability score) tax.</p><p></p><p>I'm not saying that it's not possible, I'm saying that the player has to spend a minimum of a single feat to get semi-decent AC and manage the two ability score model that he wants. That's totally a feat tax compared to the Paladin.</p><p></p><p>You can avoid the feat tax, but then you avoid the versatility of the class as well.</p><p></p><p></p><p></p><p>Yes, they do. But should the DC be the same, or more difficult when it's done one handed? In real life, I can climb a rope with two hands. I cannot do it at all one handed. Why would I even consider that one handed rope climbing in a roleplaying game should be easy when it's extremely difficult for most people in the real world? That's just plain illogical to me if I'm trying to run a plausible appearing game.</p><p></p><p>I personally hate dropping vermisilitude and saying "Don't worry, rope climbing one handed is magical in my world, everyone can do it". Gag. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>This is DMing 101. The DM picks the DC based on his understanding of his world, the player isn't entitled to say "but there's no rule on one handed climbing, so you have to allow me to climb one handed with the same DC as the rules say for Climb". Err, no. As DM, I don't. It's perfectly within RAW for a DM to adjudicate more difficult DCs for more difficult attempts at a skill.</p><p></p><p></p><p></p><p>I'm doing nothing of the sort. What's the problem with losing 1 or 2 healing surges a day for some of the PCs IF the players decide to camp out in the wild? It's the wild. It's cold and damp and unpleasant. If they PCs want a warm fire in a nicely walled shelter, they should go to an inn.</p><p></p><p>Wearing armor 24/7 is no different, to me, then putting yourself into any other environmental hazard. For example, high altitude.</p><p></p><p>And actually, the more I think about it, I think that Infiniti2000 has a good point. A set DC makes more sense cause it agrees more with the Environmental Hazard rules and would make this an issue at Heroic and somewhat at Paragon, but it wouldn't affect Epic too much.</p><p></p><p>DC 10 + core armor bonus would be DC 12 for Leather, DC 18 for Plate. Totally reasonable house rule.</p><p></p><p></p><p></p><p>When Battlerage Vigor first came out, people immediately pointed out that it totally ignored the minion rules and that such a Fighter could basically ignore minions completely. When a given rule has any sort of issue for your particular game, you should look for adjustments. This house rule doesn't prevent a player from playing an Adamantine Soldier, it just means that he should talk to the DM about an exception because of the flavor of the Epic Destiny. On the other hand, I've never been in an Epic level game where any of the players took Adamantine Soldier, so it's really a moot point until it actually comes up.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5679489, member: 2011"] Like I said. Feat tax. You asked for an example, I gave you two. PS. I think that Psions and Wizard and Sorcerers (and some others) limited to Cloth armor only are prime candidates for AC feat tax. Very few players of these types of PCs play the game without feat boosting their AC because it is so low straight out of the box that the PC can easily die if the DM decides to focus fire on him. The reason I pointed out Warlock was because although such a PC is basically forced to put Dex second (more or less), it totally gimps the versatility of a Warlock for some Warlock powers. I've put together a few Warlocks where I go "Damn, I cannot get this Con power because it's a Cha Warlock". A Cha/Str Paladin is easily possible. No feats required for AC. He gets almost any Cha or Str Paladin power he wants and he gets high AC. Because of his heavy armor, he can be a two ability score PC and neither of those is Dex or Int. Warlock, it's not really feasible to do both Con and Cha ability scores well shy of actually buying Chain Proficiency and again, it's feat (and Str ability score) tax. I'm not saying that it's not possible, I'm saying that the player has to spend a minimum of a single feat to get semi-decent AC and manage the two ability score model that he wants. That's totally a feat tax compared to the Paladin. You can avoid the feat tax, but then you avoid the versatility of the class as well. Yes, they do. But should the DC be the same, or more difficult when it's done one handed? In real life, I can climb a rope with two hands. I cannot do it at all one handed. Why would I even consider that one handed rope climbing in a roleplaying game should be easy when it's extremely difficult for most people in the real world? That's just plain illogical to me if I'm trying to run a plausible appearing game. I personally hate dropping vermisilitude and saying "Don't worry, rope climbing one handed is magical in my world, everyone can do it". Gag. :confused: This is DMing 101. The DM picks the DC based on his understanding of his world, the player isn't entitled to say "but there's no rule on one handed climbing, so you have to allow me to climb one handed with the same DC as the rules say for Climb". Err, no. As DM, I don't. It's perfectly within RAW for a DM to adjudicate more difficult DCs for more difficult attempts at a skill. I'm doing nothing of the sort. What's the problem with losing 1 or 2 healing surges a day for some of the PCs IF the players decide to camp out in the wild? It's the wild. It's cold and damp and unpleasant. If they PCs want a warm fire in a nicely walled shelter, they should go to an inn. Wearing armor 24/7 is no different, to me, then putting yourself into any other environmental hazard. For example, high altitude. And actually, the more I think about it, I think that Infiniti2000 has a good point. A set DC makes more sense cause it agrees more with the Environmental Hazard rules and would make this an issue at Heroic and somewhat at Paragon, but it wouldn't affect Epic too much. DC 10 + core armor bonus would be DC 12 for Leather, DC 18 for Plate. Totally reasonable house rule. When Battlerage Vigor first came out, people immediately pointed out that it totally ignored the minion rules and that such a Fighter could basically ignore minions completely. When a given rule has any sort of issue for your particular game, you should look for adjustments. This house rule doesn't prevent a player from playing an Adamantine Soldier, it just means that he should talk to the DM about an exception because of the flavor of the Epic Destiny. On the other hand, I've never been in an Epic level game where any of the players took Adamantine Soldier, so it's really a moot point until it actually comes up. [/QUOTE]
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