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Armor and Extended Rest
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<blockquote data-quote="Gondsman" data-source="post: 5679694" data-attributes="member: 90057"><p>wow, i totally didn't expect this to turn into a RAW vs House rule war.</p><p></p><p>just a note, while the RAW for the light shield says "<strong>Description</strong>: While you’re using a light shield, you can use your shield hand to hold another item, to climb, and the like, but you can’t make attacks with that hand or with anything in it." the Heavy shield says "<strong>Description</strong>: While you’re using a heavy shield, you can’t use your shield hand for any other task, since you must use that hand to handle the shield" </p><p></p><p>Personally I think the reminder probably should have come before climbing down the rope, but that's an honest mistake not poor dming. the rules state that you can climb the rope with the light shield but not the heavy. That's fine for me.</p><p></p><p>I don't mind the occasional surprise battle in town when everyone is naked, as long as it is a rare occurrence. If you are a DM who likes this and more than a quarter of your encounters are designed to screw up the carefully created characters your players have crafted, I'm surprised you still have players to screw with.</p><p></p><p>And if your strykers with their massive damage are complaining about the defender (who is pulling attacks off of them) being harder to hit, just remind them "if he dies they target you next" Sleeping in armor only penalizes those who rely on heavy armor to fulfill their role, other characters who don't need it to fulfill their role, you need to come up with ways to screw both sides, or find a way to reward the guys who don't sleep in armor.</p><p></p><p></p><p></p><p>Now tonight, the DM houseruled that the endurance DC is 10 + 5 per point of ACP or you lose healing surges, but if you choose to not sleep in armor, you increase your effective HP total for the following day (without affecting bloodied or healing surge values, kinda like a stackable temp HP that lasts and recharges all day) by 5/teir. This way, there is a way to feat out (armor finesse) and a benefit for taking the risk that anyone but a clothy can get (even the leather boys) I think it was a reasonable solution.</p></blockquote><p></p>
[QUOTE="Gondsman, post: 5679694, member: 90057"] wow, i totally didn't expect this to turn into a RAW vs House rule war. just a note, while the RAW for the light shield says "[B]Description[/B]: While you’re using a light shield, you can use your shield hand to hold another item, to climb, and the like, but you can’t make attacks with that hand or with anything in it." the Heavy shield says "[B]Description[/B]: While you’re using a heavy shield, you can’t use your shield hand for any other task, since you must use that hand to handle the shield" Personally I think the reminder probably should have come before climbing down the rope, but that's an honest mistake not poor dming. the rules state that you can climb the rope with the light shield but not the heavy. That's fine for me. I don't mind the occasional surprise battle in town when everyone is naked, as long as it is a rare occurrence. If you are a DM who likes this and more than a quarter of your encounters are designed to screw up the carefully created characters your players have crafted, I'm surprised you still have players to screw with. And if your strykers with their massive damage are complaining about the defender (who is pulling attacks off of them) being harder to hit, just remind them "if he dies they target you next" Sleeping in armor only penalizes those who rely on heavy armor to fulfill their role, other characters who don't need it to fulfill their role, you need to come up with ways to screw both sides, or find a way to reward the guys who don't sleep in armor. Now tonight, the DM houseruled that the endurance DC is 10 + 5 per point of ACP or you lose healing surges, but if you choose to not sleep in armor, you increase your effective HP total for the following day (without affecting bloodied or healing surge values, kinda like a stackable temp HP that lasts and recharges all day) by 5/teir. This way, there is a way to feat out (armor finesse) and a benefit for taking the risk that anyone but a clothy can get (even the leather boys) I think it was a reasonable solution. [/QUOTE]
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