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<blockquote data-quote="Gondsman" data-source="post: 5682545" data-attributes="member: 90057"><p>That isn't what i said. GM's can have fun, I just don't beleive they should seek it at the <u>players' expense</u>. When a house rule makes the game tougher for the player's to be successful, and the GM enforces it just because of his opinions, the game suffers.</p><p></p><p></p><p></p><p>And now i digress with arguments....</p><p></p><p>we always talk of metagaming, playing based not on predictions of monster behavior but on the numbers of the game. Well think on this. What is the ingame meaning of marking? It isn't a -2 penalty that the monsters are thinking about. That mark represents the defender pulling "aggro" or getting the attention of the monsters so that they want to attack him and don't want to attack other people and so won't be as focused on success. Ignoring him just because clothies are easier to hit, smacks of meta gaming on the part of the GM. I'll restate, I'm not saying that the badies never target the clothies, I'm saying that if the bad guys stack damage on anyone, It should be the guy actively saying "Hit me ya bunch of nerds"</p><p></p><p></p><p>Now i do admit, a Defender who doesn't make a nuisance of himself in the damage area is just a hard to hit tree waving his branches in the breeze and there is no reason to attack him, no matter how mad you are at him, when other people are killing you or your friends.</p><p></p><p></p><p>As for sleeping in armor, If you haven't actually tried it, your view will never be more than just another dumb opinion. And the fact that most of the haters in this case are accusing the few who actually claim to have tried it of being liars, with no personal experience to back themselves up, well, i think that sort of speaks for itself.</p><p></p><p></p><p>I figure, if the game designers didn't design a rule to pull people out of their armor for battles in dangerous places, they never meant people to have to deal with purposefully hamstringing themselves with no reasonable benefit.</p></blockquote><p></p>
[QUOTE="Gondsman, post: 5682545, member: 90057"] That isn't what i said. GM's can have fun, I just don't beleive they should seek it at the [U]players' expense[/U]. When a house rule makes the game tougher for the player's to be successful, and the GM enforces it just because of his opinions, the game suffers. And now i digress with arguments.... we always talk of metagaming, playing based not on predictions of monster behavior but on the numbers of the game. Well think on this. What is the ingame meaning of marking? It isn't a -2 penalty that the monsters are thinking about. That mark represents the defender pulling "aggro" or getting the attention of the monsters so that they want to attack him and don't want to attack other people and so won't be as focused on success. Ignoring him just because clothies are easier to hit, smacks of meta gaming on the part of the GM. I'll restate, I'm not saying that the badies never target the clothies, I'm saying that if the bad guys stack damage on anyone, It should be the guy actively saying "Hit me ya bunch of nerds" Now i do admit, a Defender who doesn't make a nuisance of himself in the damage area is just a hard to hit tree waving his branches in the breeze and there is no reason to attack him, no matter how mad you are at him, when other people are killing you or your friends. As for sleeping in armor, If you haven't actually tried it, your view will never be more than just another dumb opinion. And the fact that most of the haters in this case are accusing the few who actually claim to have tried it of being liars, with no personal experience to back themselves up, well, i think that sort of speaks for itself. I figure, if the game designers didn't design a rule to pull people out of their armor for battles in dangerous places, they never meant people to have to deal with purposefully hamstringing themselves with no reasonable benefit. [/QUOTE]
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