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<blockquote data-quote="KarinsDad" data-source="post: 5682637" data-attributes="member: 2011"><p>You appear to be contradicting yourself. Either AC 14 is ok, or it's not.</p><p></p><p>Oh yeah, it's ok if the player plays the game in a specific DM prescribed way where the PC is hiding in the back. Check. Got it. Using the cool blast power with an early init is not ok. Hang in the back Mr. Wizard. Don't use your cool power. The game designers think it is better to use ranged bursts instead of close blasts. Check. No, no. Don't ever worry about NPCs attacking from behind. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Don't come to my table. Your hang in the back Wizard with AC 14 would be toast sooner or later. In my game, every PC is attacked sooner or later with multiple attackers (and not just minions).</p><p></p><p>The reason is because there are x players at my table and every one of those players deserve to be in the encounter crunch spotlight some of the time. Not just the players playing defenders. In fact, AC is so important in my DM's campaign that even the Cavalier's warhorse has a first level equivalent AC of 23 (plus resistance). That works great with Mantle of Unity. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>In my DM's mid-Paragon campaign, we rarely fight in smaller rooms (which would help my Ardent|Bard give out temp hit points by staying in the middle). It's often in areas 15x15 or larger. There is no place to hang in the back because there is no back. We often get attacked from all sides. Even if we encounter the foes from in front, it's real easy to melee attack the back PCs when there are not walls in the way because moving closer diagonally away and then diagonally back takes up the same amount of movement. Ranged attacks are even easier. And defenders are super easy to avoid. Which is part of the reason why in 2 campaigns and 15 PCs, we only have one standard non-hybrid defender. Course the main reason is because we have 8 strikers and 1 hybrid striker. The game has evolved, or at least at our table, to be 60% striker parties since heavy striker parties survive easier and strikers are easier for many people to play.</p><p></p><p>Sure at level one, PCs fight in rooms in towns and small dungeons and such because they are almost always fighting medium or smaller sized foes. But even by mid-heroic, we find ourselves outdoors, in magnificent large caverns, at the top of gigantic towers, etc. with foes coming in from all sides, flying, teleporting, using ranged attacks. In order to allow large, huge, and even larger foes to attack the PCs, there has to be a ton of space and once that occurs, players can totally forget about "hanging in the back". The only time that can occur is if the PCs come through a doorway and the DM doesn't have more NPCs attacking from the rear. Then, low AC PCs can still hang in the back, but it's rare. Or it's at least rare if the DM tries to challenge his players.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5682637, member: 2011"] You appear to be contradicting yourself. Either AC 14 is ok, or it's not. Oh yeah, it's ok if the player plays the game in a specific DM prescribed way where the PC is hiding in the back. Check. Got it. Using the cool blast power with an early init is not ok. Hang in the back Mr. Wizard. Don't use your cool power. The game designers think it is better to use ranged bursts instead of close blasts. Check. No, no. Don't ever worry about NPCs attacking from behind. :lol: Don't come to my table. Your hang in the back Wizard with AC 14 would be toast sooner or later. In my game, every PC is attacked sooner or later with multiple attackers (and not just minions). The reason is because there are x players at my table and every one of those players deserve to be in the encounter crunch spotlight some of the time. Not just the players playing defenders. In fact, AC is so important in my DM's campaign that even the Cavalier's warhorse has a first level equivalent AC of 23 (plus resistance). That works great with Mantle of Unity. :lol: In my DM's mid-Paragon campaign, we rarely fight in smaller rooms (which would help my Ardent|Bard give out temp hit points by staying in the middle). It's often in areas 15x15 or larger. There is no place to hang in the back because there is no back. We often get attacked from all sides. Even if we encounter the foes from in front, it's real easy to melee attack the back PCs when there are not walls in the way because moving closer diagonally away and then diagonally back takes up the same amount of movement. Ranged attacks are even easier. And defenders are super easy to avoid. Which is part of the reason why in 2 campaigns and 15 PCs, we only have one standard non-hybrid defender. Course the main reason is because we have 8 strikers and 1 hybrid striker. The game has evolved, or at least at our table, to be 60% striker parties since heavy striker parties survive easier and strikers are easier for many people to play. Sure at level one, PCs fight in rooms in towns and small dungeons and such because they are almost always fighting medium or smaller sized foes. But even by mid-heroic, we find ourselves outdoors, in magnificent large caverns, at the top of gigantic towers, etc. with foes coming in from all sides, flying, teleporting, using ranged attacks. In order to allow large, huge, and even larger foes to attack the PCs, there has to be a ton of space and once that occurs, players can totally forget about "hanging in the back". The only time that can occur is if the PCs come through a doorway and the DM doesn't have more NPCs attacking from the rear. Then, low AC PCs can still hang in the back, but it's rare. Or it's at least rare if the DM tries to challenge his players. [/QUOTE]
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