Creamsteak
Explorer
I'm not saying that I use these, but a player brought up the subject with me, and I figured these boards would be as good a place as any to find out what everyone's opinions are of these.
Here is what my player stated to me:
"I want to be able to focus on a particular type of armor and get a better armor class because I train in that armor more, can't I?"
I then went over the fact that I havn't seen such a feat or skill published that works quite like that. I did point out that I would agree that characters could be developed that way... but he would have to be more exact. After an hour of me explaining stacking and stuff, he told me that he wanted to add a dodge bonus.
"What if I take a feat that gives me a +1 dodge bonus for wearing a particular suit of armor."
I told him that although you could get better at dodging in a suit of armor... it doesn't make sense for you to miss that dodge bonus for wearing no armor at all.
"What about an increased armor bonus?"
I told him that it wasn't very realistic that your armor bonus would go up. I offered him an Armor Focus Feat that did the following: Lowers Armor check Penalty by 1 point (even masterwork). I told him that it would be for a category, such as light, medium, or heavy. I also told him he could take the same feat for shields.
The only issue that has come up is that he can equip shields (except tower) now without any armor check penalty. In-play it hasn't had any real affect on combat except for the one time he jumped over a table to attack some kobolds with crossbows behind them.
The feat seems like a bad feat: because it is weak... but he really likes them. Seems to be fine to me.
Looks like 4 adequate feats were created out of the simplest thing. Now he is asking me if he can take Armor Specialization. This catches me more off guard, so I told him he needs 4 levels in fighter first.
He is already a 2nd level fighter and working his way up. What kind of feat should I develop for him to improve his focus further without making it pointless?
Here is what my player stated to me:
"I want to be able to focus on a particular type of armor and get a better armor class because I train in that armor more, can't I?"
I then went over the fact that I havn't seen such a feat or skill published that works quite like that. I did point out that I would agree that characters could be developed that way... but he would have to be more exact. After an hour of me explaining stacking and stuff, he told me that he wanted to add a dodge bonus.
"What if I take a feat that gives me a +1 dodge bonus for wearing a particular suit of armor."
I told him that although you could get better at dodging in a suit of armor... it doesn't make sense for you to miss that dodge bonus for wearing no armor at all.
"What about an increased armor bonus?"
I told him that it wasn't very realistic that your armor bonus would go up. I offered him an Armor Focus Feat that did the following: Lowers Armor check Penalty by 1 point (even masterwork). I told him that it would be for a category, such as light, medium, or heavy. I also told him he could take the same feat for shields.
The only issue that has come up is that he can equip shields (except tower) now without any armor check penalty. In-play it hasn't had any real affect on combat except for the one time he jumped over a table to attack some kobolds with crossbows behind them.
The feat seems like a bad feat: because it is weak... but he really likes them. Seems to be fine to me.
Looks like 4 adequate feats were created out of the simplest thing. Now he is asking me if he can take Armor Specialization. This catches me more off guard, so I told him he needs 4 levels in fighter first.
He is already a 2nd level fighter and working his way up. What kind of feat should I develop for him to improve his focus further without making it pointless?