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Armor and Shield Focus Feats
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<blockquote data-quote="the Jester" data-source="post: 254299" data-attributes="member: 1210"><p>These are the ones I have in my campaign, both for armor and shield:</p><p></p><p>Armor Optimization [General, Fighter]</p><p>You can move more freely in armor.</p><p>Prerequisite: Proficiency in armor.</p><p>Benefit: Choose light, medium or heavy armor.l When wearing that type of armor its maximum dex bonus is increased by one. </p><p>Special: You can take this feat three times (once each for heavy, medium and light armor).</p><p></p><p>Armor Master [General, Fighter]</p><p>You know how to use your armor for maximum protection.</p><p>Prerequisite: Armor optimization</p><p>Benefit: When in optimized armor (not a shield) its armor bonus is considered one higher than normal due to your skill with it.</p><p></p><p>Improved Shield Use [General, Fighter]</p><p>You are especially adept with your shield.</p><p>Prerequisite: Proficiency</p><p>Benefit: When you use a small or large shield in combat the armor bonus it provides increases by one.</p><p></p><p>Lock Shields [General, Fighter]</p><p>You can lock your shield with those of your companions on either side of you to provide cover.</p><p>Prerequisites: Base attack +3, Dual Strike, Improved Shield Use</p><p>Benefit: To use this feat all allies locking shields must have it. You and your allies stand in a straight line and form a shield wall. You must be using large shields to perform this maneuver (bucklers and small shields are too small and tower shields already provide cover). All members of the shield wall have 50% cover (+4 AC) in lieu of their normal shield bonus. You and your allies also receive a +4 circumstance bonus on opposed checks against effects that would break the wall (including bull rushes, grapples, trips, etc.) While locking shields you and your allies can move together at a speed no greater than a normal move for the slowest member of the group.</p><p></p><p>Shield Mastery [General, Fighter]</p><p>You can use your shield better than most and are adept at blocking blows with it.</p><p>Prerequisites: Base attack +8, Improved Shield Use, Shield Expert</p><p>Benefit: When using a shield in combat, you may sacrifice one attack to ready a shield-block against one attack made by any enemy in melee with you later in the round. You may only do this as part of a full attack action, giving up one of your attacks of your choice. The shield-block is made at the base attack of the attack you gave up. This shield-block takes the place of your regular shield bonus against that attack, and any enhancement bonus on the shield counts as a bonus to your opposed roll.</p><p></p><p>Shield Wall [General, Fighter]</p><p>You are trained to use your shield to control movement on the field of battle.</p><p>Prerequisites: Improved Shield Use, Shield Expert</p><p>Benefit: When you are wielding a shield and hit someone with it with an attack of opportunity caused by their movement you may halt their movement in the square in which you hit them.</p><p></p><p>I hope those help some, I think I originally found one of them here a long time ago (back in the Eric Noah days...)</p></blockquote><p></p>
[QUOTE="the Jester, post: 254299, member: 1210"] These are the ones I have in my campaign, both for armor and shield: Armor Optimization [General, Fighter] You can move more freely in armor. Prerequisite: Proficiency in armor. Benefit: Choose light, medium or heavy armor.l When wearing that type of armor its maximum dex bonus is increased by one. Special: You can take this feat three times (once each for heavy, medium and light armor). Armor Master [General, Fighter] You know how to use your armor for maximum protection. Prerequisite: Armor optimization Benefit: When in optimized armor (not a shield) its armor bonus is considered one higher than normal due to your skill with it. Improved Shield Use [General, Fighter] You are especially adept with your shield. Prerequisite: Proficiency Benefit: When you use a small or large shield in combat the armor bonus it provides increases by one. Lock Shields [General, Fighter] You can lock your shield with those of your companions on either side of you to provide cover. Prerequisites: Base attack +3, Dual Strike, Improved Shield Use Benefit: To use this feat all allies locking shields must have it. You and your allies stand in a straight line and form a shield wall. You must be using large shields to perform this maneuver (bucklers and small shields are too small and tower shields already provide cover). All members of the shield wall have 50% cover (+4 AC) in lieu of their normal shield bonus. You and your allies also receive a +4 circumstance bonus on opposed checks against effects that would break the wall (including bull rushes, grapples, trips, etc.) While locking shields you and your allies can move together at a speed no greater than a normal move for the slowest member of the group. Shield Mastery [General, Fighter] You can use your shield better than most and are adept at blocking blows with it. Prerequisites: Base attack +8, Improved Shield Use, Shield Expert Benefit: When using a shield in combat, you may sacrifice one attack to ready a shield-block against one attack made by any enemy in melee with you later in the round. You may only do this as part of a full attack action, giving up one of your attacks of your choice. The shield-block is made at the base attack of the attack you gave up. This shield-block takes the place of your regular shield bonus against that attack, and any enhancement bonus on the shield counts as a bonus to your opposed roll. Shield Wall [General, Fighter] You are trained to use your shield to control movement on the field of battle. Prerequisites: Improved Shield Use, Shield Expert Benefit: When you are wielding a shield and hit someone with it with an attack of opportunity caused by their movement you may halt their movement in the square in which you hit them. I hope those help some, I think I originally found one of them here a long time ago (back in the Eric Noah days...) [/QUOTE]
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