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General Tabletop Discussion
*TTRPGs General
Armor, Armor Everywhere, and Not a Cod to Piece!
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<blockquote data-quote="DogBackward" data-source="post: 5506799" data-attributes="member: 50642"><p>That's actually what I've been doing for my homebrew d20 game, though I don't use Heavy Leather or Light Plate, which only gives seven. I do have the light, medium and heavy <em>(tower)</em> shields, though, so I guess mine still goes to ten...</p><p></p><p>I've always been a bigger fan of mix 'n' match equipment, rather than specific pieces. That way everybody gets to pick the type they want. That's why I just do light, one-handed and two-handed weapons, with the choice of slashing, piercing, hacking and slashing*, with the ability to choose an additional benefit <em>(reach, higher threat/crit, multiple damage types, etc...)</em> based on the type of weapon you want the stats to represent.</p><p></p><p>* Two very different types of damage, really, when you think about it. Hacking drives the force of the blow perpendicular to the target, while slashing keeps the force mostly parallel, but over a longer line.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5506799, member: 50642"] That's actually what I've been doing for my homebrew d20 game, though I don't use Heavy Leather or Light Plate, which only gives seven. I do have the light, medium and heavy [i](tower)[/i] shields, though, so I guess mine still goes to ten... I've always been a bigger fan of mix 'n' match equipment, rather than specific pieces. That way everybody gets to pick the type they want. That's why I just do light, one-handed and two-handed weapons, with the choice of slashing, piercing, hacking and slashing*, with the ability to choose an additional benefit [i](reach, higher threat/crit, multiple damage types, etc...)[/i] based on the type of weapon you want the stats to represent. * Two very different types of damage, really, when you think about it. Hacking drives the force of the blow perpendicular to the target, while slashing keeps the force mostly parallel, but over a longer line. [/QUOTE]
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Armor, Armor Everywhere, and Not a Cod to Piece!
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