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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1274682" data-attributes="member: 2315"><p>Its funny. I know exactly what you mean here, but I don't necessarily think it's a bad thing. Rather, It seems there is still a bit of a transition going on between 1st edition/2nd edition thinking and 3rd edition thinking.</p><p></p><p>In 1st and 2nd edition, the combat round was 1 minute long. It was clearly assumed that a whole lot more was going on during the combat round than a few attack rolls. In 3rd edition however, the combat round is now 1/10 as long at 6 seconds. I don't think that we confidently assume that multiple feints and lunges are taking place during such a round anymore. In fact, I think it's safe to assume that everything our characters are "proactively" doing is now represented by a dice roll.</p><p></p><p>Except for parrying.</p><p></p><p>But even parrying is a functional dice roll in this variant combat system. Essentially, everything that a character does during a 6 second combat round is entirely defined by the player.</p><p></p><p>I already know that some people don't like the stream of dice rolls that only grow in number as they approach 20th level. But I also know that a lot of people take comfort in those dice roles, and more specifically, feel empowered by them (as they assert more control over the lives of their cherished characters). In the end, daunting though it may be, those dice rolls are simply the responsibility that comes with epic level game play.</p><p></p><p>Personally, I always retire my characters at 20th level. But that's me. I like the struggle up from 1st level.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1274682, member: 2315"] Its funny. I know exactly what you mean here, but I don't necessarily think it's a bad thing. Rather, It seems there is still a bit of a transition going on between 1st edition/2nd edition thinking and 3rd edition thinking. In 1st and 2nd edition, the combat round was 1 minute long. It was clearly assumed that a whole lot more was going on during the combat round than a few attack rolls. In 3rd edition however, the combat round is now 1/10 as long at 6 seconds. I don't think that we confidently assume that multiple feints and lunges are taking place during such a round anymore. In fact, I think it's safe to assume that everything our characters are "proactively" doing is now represented by a dice roll. Except for parrying. But even parrying is a functional dice roll in this variant combat system. Essentially, everything that a character does during a 6 second combat round is entirely defined by the player. I already know that some people don't like the stream of dice rolls that only grow in number as they approach 20th level. But I also know that a lot of people take comfort in those dice roles, and more specifically, feel empowered by them (as they assert more control over the lives of their cherished characters). In the end, daunting though it may be, those dice rolls are simply the responsibility that comes with epic level game play. Personally, I always retire my characters at 20th level. But that's me. I like the struggle up from 1st level. :) [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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