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Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1274707" data-attributes="member: 2315"><p>Good point. I think this problem can be solved in the wording.</p><p></p><p>You see, the way I imagine such a maneuver taking place is that the dagger wielder is aiming for those spots where a seam or a joint in the armor exists (near the elbow, behind the knee, around the ankles, that sort of thing). Now, without adding another level of complexity by incorporating "called shot" rules, the dagger wielder simply feints to reach those places.</p><p></p><p>The armor clad opponent, as per usual, is always assumed to be on the defensive, and thus protecting their vulnerable areas. The feint is to bluff that opponent into thinking you aren't aiming for those areas, when in fact you are. Assuming you are successful in such a bluff, your Dexterity bonus (representing your level of precision) determines how much of their armor you can ignore.</p><p></p><p>In the example you created, the armor clad opponent has willfully thrown down their defenses. I would therefore consider him a "helpless" opponent for the purposes of rolling damage. As such, even Armor Class used as a damage reduction would no longer reduce the damage inflicted.</p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1274707, member: 2315"] Good point. I think this problem can be solved in the wording. You see, the way I imagine such a maneuver taking place is that the dagger wielder is aiming for those spots where a seam or a joint in the armor exists (near the elbow, behind the knee, around the ankles, that sort of thing). Now, without adding another level of complexity by incorporating "called shot" rules, the dagger wielder simply feints to reach those places. The armor clad opponent, as per usual, is always assumed to be on the defensive, and thus protecting their vulnerable areas. The feint is to bluff that opponent into thinking you aren't aiming for those areas, when in fact you are. Assuming you are successful in such a bluff, your Dexterity bonus (representing your level of precision) determines how much of their armor you can ignore. In the example you created, the armor clad opponent has willfully thrown down their defenses. I would therefore consider him a "helpless" opponent for the purposes of rolling damage. As such, even Armor Class used as a damage reduction would no longer reduce the damage inflicted. I hope that helps. [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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