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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1277245" data-attributes="member: 2315"><p>We're already thinking alike. Some of these changes have already been implemented in this variant combat system, although I haven't mentioned them yet.</p><p></p><p>To clear up your first statement, EC does not equal being flatfooted, as your Dexterity bonus is added to it. And AC is the sum of your armor bonus, your natural armor, and your damage reduction. That's being said, being flatfooted does not reduce your AC as damage reduction (but being helpless negates your armor completely).</p><p></p><p>Deflection modifies EC, as do shield and cover bonuses. In fact, shield are now their own category in this variant combat system. They can either be used as a shield bonus to EC, or as a parrying weapon, but not both (barring certain feats).</p><p></p><p>Very true, but once again, this countered by the fact that those critical hits are being absorbed (sometimes into non-existence) by the AC as damage reduction. That, and the detail I revealed to candidus_cogitens, about different types of bonuses. Armor bonuses and force armor bonuses are different now. They couldn't stack before, because they were the same bonus. Now they are two completely different bonuses.</p><p></p><p>This has always and should always be the case.</p><p></p><p>I disagree here. If you are executing a sneak attack, then your opponent is flat footed. You are just as likely to hit them as your would to strike their EC.</p><p></p><p>Well, Upper Krust has addressed the issue of piecing weapons halving the damage reduction of armor. I am cautious to start down that road, but perhaps that one exception of weapon type (piecing)/versus armor type can exist.</p><p></p><p>As for the dragon example, absolutely it would be difficult to damage such a creature, and that is by design. Unless you are an epic character, attempting to melee a dragon should be suicide. Basically, creatures of high damage reduction must be defeated other ways (magical or otherwise) by lower-than-epic-level characters, of which many options exist.</p><p></p><p>I am reluctant to make such change, as per my reason above.</p><p></p><p>*Sonfopreachman cringes at the thought of math during combat.*</p><p></p><p>Granted its simple math, but math nonetheless during game play. Moreover, it does not make sense to me to grant extra damage for no evident reason. Thanks for the suggestion though.</p><p></p><p>To my way of thinking, that is way too many extra dice rolls. The simplified variant combat system has just left the building. A dagger is not an effective weapon against full plate armor. That is a fact of life with this system (barring certain feats, like Chink in the Armor), or feinting for vulnerable areas.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1277245, member: 2315"] We're already thinking alike. Some of these changes have already been implemented in this variant combat system, although I haven't mentioned them yet. To clear up your first statement, EC does not equal being flatfooted, as your Dexterity bonus is added to it. And AC is the sum of your armor bonus, your natural armor, and your damage reduction. That's being said, being flatfooted does not reduce your AC as damage reduction (but being helpless negates your armor completely). Deflection modifies EC, as do shield and cover bonuses. In fact, shield are now their own category in this variant combat system. They can either be used as a shield bonus to EC, or as a parrying weapon, but not both (barring certain feats). Very true, but once again, this countered by the fact that those critical hits are being absorbed (sometimes into non-existence) by the AC as damage reduction. That, and the detail I revealed to candidus_cogitens, about different types of bonuses. Armor bonuses and force armor bonuses are different now. They couldn't stack before, because they were the same bonus. Now they are two completely different bonuses. This has always and should always be the case. I disagree here. If you are executing a sneak attack, then your opponent is flat footed. You are just as likely to hit them as your would to strike their EC. Well, Upper Krust has addressed the issue of piecing weapons halving the damage reduction of armor. I am cautious to start down that road, but perhaps that one exception of weapon type (piecing)/versus armor type can exist. As for the dragon example, absolutely it would be difficult to damage such a creature, and that is by design. Unless you are an epic character, attempting to melee a dragon should be suicide. Basically, creatures of high damage reduction must be defeated other ways (magical or otherwise) by lower-than-epic-level characters, of which many options exist. I am reluctant to make such change, as per my reason above. *Sonfopreachman cringes at the thought of math during combat.* Granted its simple math, but math nonetheless during game play. Moreover, it does not make sense to me to grant extra damage for no evident reason. Thanks for the suggestion though. To my way of thinking, that is way too many extra dice rolls. The simplified variant combat system has just left the building. A dagger is not an effective weapon against full plate armor. That is a fact of life with this system (barring certain feats, like Chink in the Armor), or feinting for vulnerable areas. [/QUOTE]
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