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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1279948" data-attributes="member: 2315"><p>Sure thing.</p><p></p><p>Well, right away, having an AC/DR of 10, while still enjoying a +6 Dexterity bonus doesn't make much sense to me. If I'm wearing enough armor to warrant an AC/DR of 10, then without the specifics, I can only assume that my Dexterity bonus should be close to nonexistent. The same goes for your OLD SYSTEM example. I need more specifics. What is being worn exactly? How much is magical? Is a shield being used? I need to know all of these things, as each detail plays an important role in this variant combat system. It makes a huge difference to the whole equation.</p><p></p><p>Especially when you factor in the standardized rules for parrying.</p><p></p><p>You see, while you have stacked the example with a 17th level rogue who caught their victim flatfooted, I could stack the example, rather simply, by giving your victim the Combat Reflexes and Defensive Focus feats (the latter of which is outlined in the variant combat system). These two feats alone would allow your victim to parry a number of attacks equal to their Dexterity bonus (and from the same opponent) even when flatfooted. Indeed, there are prerequisites involved in taking those two feats (let me assure you), but its not an unlikely scenario. Suffice to say, a fighter with an Intelligence of 13 could have them both by 2nd or 4th level (if they focused on defense and little else right away).</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So please, get back to me with those armored details (if you like), and we'll go from there.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1279948, member: 2315"] Sure thing. Well, right away, having an AC/DR of 10, while still enjoying a +6 Dexterity bonus doesn't make much sense to me. If I'm wearing enough armor to warrant an AC/DR of 10, then without the specifics, I can only assume that my Dexterity bonus should be close to nonexistent. The same goes for your OLD SYSTEM example. I need more specifics. What is being worn exactly? How much is magical? Is a shield being used? I need to know all of these things, as each detail plays an important role in this variant combat system. It makes a huge difference to the whole equation. Especially when you factor in the standardized rules for parrying. You see, while you have stacked the example with a 17th level rogue who caught their victim flatfooted, I could stack the example, rather simply, by giving your victim the Combat Reflexes and Defensive Focus feats (the latter of which is outlined in the variant combat system). These two feats alone would allow your victim to parry a number of attacks equal to their Dexterity bonus (and from the same opponent) even when flatfooted. Indeed, there are prerequisites involved in taking those two feats (let me assure you), but its not an unlikely scenario. Suffice to say, a fighter with an Intelligence of 13 could have them both by 2nd or 4th level (if they focused on defense and little else right away). :) So please, get back to me with those armored details (if you like), and we'll go from there. [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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