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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Arc" data-source="post: 1295635" data-attributes="member: 12184"><p>Was actually thinking of this sort of thing today while eating dinner, and I came up with this system (round everything down):</p><p>Armor Class is DR, with DR being 1/2 total of (armor bonus + natural armor)</p><p></p><p>I like the idea of parrying, but wasting an AOO on this seems (as well as rolling more dice) seems a bit time consuming, so the Evasion Class should include this modifier.</p><p>Evasion Class = 10 + 1/2 base attack bonus + total weapon enchantment bonuses + dex mod + deflection bonus + shield bonus + size mod. (Misc. modifiers that don't logically increase the strength of a character's armor should increase EC.)</p><p></p><p>With this, the two weapon fighter gains benefit from having that second weapon to block blows, the sword and board fighter gets to actually block blows with his shield, and the two handed sword fighter gets hit quite a bit, as his weapon can't be everywhere at once. Of course those Drizzt imitators who also have an animated shield and mithril chain shirts... well, they'll just be smacked by their DM.</p><p></p><p>Characters will get hit more often, but not so much as to make critical confirmation a sure thing, and while fighters wearing decked out in adamantine full plate can soak a bit of damage, they won't be unstoppable tanks.</p><p></p><p>I find it a bit simpler than the system above, but both have strong merits. I'd like to see mine torn apart, because I'm tempted to run it in my next campaign.</p></blockquote><p></p>
[QUOTE="Arc, post: 1295635, member: 12184"] Was actually thinking of this sort of thing today while eating dinner, and I came up with this system (round everything down): Armor Class is DR, with DR being 1/2 total of (armor bonus + natural armor) I like the idea of parrying, but wasting an AOO on this seems (as well as rolling more dice) seems a bit time consuming, so the Evasion Class should include this modifier. Evasion Class = 10 + 1/2 base attack bonus + total weapon enchantment bonuses + dex mod + deflection bonus + shield bonus + size mod. (Misc. modifiers that don't logically increase the strength of a character's armor should increase EC.) With this, the two weapon fighter gains benefit from having that second weapon to block blows, the sword and board fighter gets to actually block blows with his shield, and the two handed sword fighter gets hit quite a bit, as his weapon can't be everywhere at once. Of course those Drizzt imitators who also have an animated shield and mithril chain shirts... well, they'll just be smacked by their DM. Characters will get hit more often, but not so much as to make critical confirmation a sure thing, and while fighters wearing decked out in adamantine full plate can soak a bit of damage, they won't be unstoppable tanks. I find it a bit simpler than the system above, but both have strong merits. I'd like to see mine torn apart, because I'm tempted to run it in my next campaign. [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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