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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1299278" data-attributes="member: 2315"><p>Dogbrain. Thank you for that. Taking the time to read your brief history was very informative. I love the history of combat. I had read some of that history before, but from different sources. Never all at once.</p><p></p><p>After reading your post, I have come to a decision about the variant combat system I proposed (while still keeping a sharp eye on stylized simplicity). </p><p></p><p>-- Piercing weapons will halve the AC used as a damage reduction. Moreover, the Chink in the Armor feat will do the exact same thing, but as a move action.</p><p></p><p>-- Piercing weapons cannot be used to Power Attack (reasoned by not having the prerequisite "swing" of bludgeoning or slashing weapons to build up momentum).</p><p></p><p>I think those rules will approximate reality well enough for Dungeons and Dragons without slowing down the game. But piercing weapons will be the only exception. While its true that certain weapon types were historically better against certain armor types, the differences are nowhere near as pronounced as when piecing weapons are used against armor. A firearm (for those that use them in Dungeons and Dragons) will ignore armor as damage reduction altogether.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1299278, member: 2315"] Dogbrain. Thank you for that. Taking the time to read your brief history was very informative. I love the history of combat. I had read some of that history before, but from different sources. Never all at once. After reading your post, I have come to a decision about the variant combat system I proposed (while still keeping a sharp eye on stylized simplicity). -- Piercing weapons will halve the AC used as a damage reduction. Moreover, the Chink in the Armor feat will do the exact same thing, but as a move action. -- Piercing weapons cannot be used to Power Attack (reasoned by not having the prerequisite "swing" of bludgeoning or slashing weapons to build up momentum). I think those rules will approximate reality well enough for Dungeons and Dragons without slowing down the game. But piercing weapons will be the only exception. While its true that certain weapon types were historically better against certain armor types, the differences are nowhere near as pronounced as when piecing weapons are used against armor. A firearm (for those that use them in Dungeons and Dragons) will ignore armor as damage reduction altogether. [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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