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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="feydras" data-source="post: 1301029" data-attributes="member: 16038"><p>Wonderful thread. I've been wanting to use armor as DR for ages and have debated it back and forth with my players and in other message boards. sonofapreacherman's version is by far the most well reasoned, and thoroughly thought out arguement yet.</p><p></p><p>Still, my concerns, some of which have been addressed somewhat so far, some haven't, are...</p><p></p><p>1. Sneak attack - the biggest problem with this is that rogues can sneak attack, not just when opponent is denied DEX but also anytime they are flanking! Consider a rogue fighting with two weapons (using the two feats you require) and flanking an opponent. A few dies of sneak attack each weapon and OUCH!</p><p>2. Light weapon wielding concept warriors and small creatures get kinda screwed.</p><p>3. I fear this will lengthen combat too much, especially with the parry idea (which i like) being implemented.</p><p>4. As characters level up, particularly fighters, 'to hit' bonuses become pointless.</p><p></p><p>The things i love about your adaption are the DEX replacing STR for to hit rolls coupled with using max DEX bonus on armor for this, piercing weapons and chink in armor allowing half penetration, the parrying rule.</p><p>I also have no problem with criticals being easier to confirm, this will help penetrate DR easier and make for wilder combat.</p><p></p><p>I'm still not sure if i like the additional rules for two-weapon fighting. i think two-weapon fighting will already be at a disadvantage vs. armor as the weapons have to be lighter. I haven't really thought this out, but my gut says it looks like another level of complication that may not be necessary.</p><p></p><p>I know you are hesitant to add in to many new rules, however, i'd love to see a few other major changes incorporated into this system...</p><p>I think a combination of your armor as DR system + piecemeal armor + called shots could yeild a very vibrant combat system. It seems that some of the problems inherent with each system are addressed when they are combined. Anyone want to help me explore this idea? Maybe on a new thread.</p><p></p><p>- feydras</p></blockquote><p></p>
[QUOTE="feydras, post: 1301029, member: 16038"] Wonderful thread. I've been wanting to use armor as DR for ages and have debated it back and forth with my players and in other message boards. sonofapreacherman's version is by far the most well reasoned, and thoroughly thought out arguement yet. Still, my concerns, some of which have been addressed somewhat so far, some haven't, are... 1. Sneak attack - the biggest problem with this is that rogues can sneak attack, not just when opponent is denied DEX but also anytime they are flanking! Consider a rogue fighting with two weapons (using the two feats you require) and flanking an opponent. A few dies of sneak attack each weapon and OUCH! 2. Light weapon wielding concept warriors and small creatures get kinda screwed. 3. I fear this will lengthen combat too much, especially with the parry idea (which i like) being implemented. 4. As characters level up, particularly fighters, 'to hit' bonuses become pointless. The things i love about your adaption are the DEX replacing STR for to hit rolls coupled with using max DEX bonus on armor for this, piercing weapons and chink in armor allowing half penetration, the parrying rule. I also have no problem with criticals being easier to confirm, this will help penetrate DR easier and make for wilder combat. I'm still not sure if i like the additional rules for two-weapon fighting. i think two-weapon fighting will already be at a disadvantage vs. armor as the weapons have to be lighter. I haven't really thought this out, but my gut says it looks like another level of complication that may not be necessary. I know you are hesitant to add in to many new rules, however, i'd love to see a few other major changes incorporated into this system... I think a combination of your armor as DR system + piecemeal armor + called shots could yeild a very vibrant combat system. It seems that some of the problems inherent with each system are addressed when they are combined. Anyone want to help me explore this idea? Maybe on a new thread. - feydras [/QUOTE]
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