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General Tabletop Discussion
*Pathfinder & Starfinder
Armor as Damage Reduction (how to make it work for you)
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<blockquote data-quote="Sonofapreacherman" data-source="post: 1316822" data-attributes="member: 2315"><p>Forgive me ciaran00, but I'm not sure I understand your meaning.</p><p></p><p>If you're asking me if I can imagine all of the details involved in an attack roll of 15 hitting an AC of 13, sure I can pretend. Any dungeon master worth their salt can describe such an attack in detail. That's what storytelling is about.</p><p></p><p>The point of the variant combat system, however, is to provoke more tactical thought from the player's (I.E whether or not to sacrifice their attack of opportunity for a parry roll, whether or not to wear a lot of armor for damage reduction, or very little, to avoid attacks in the first place, etc.). It is designed that way on purpose to make player's more proactive in their own survival.</p><p></p><p>That said, there is nothing to stop game masters from using both systems. In fact, I can see a purpose for both. The variant combat system is great from small skirmishes, but too involved during siege warfare. I would use the printed combat rules for battlefield scenes in a second, specifically because they are so easy to use. For the smaller skirmishes (player versus monster battles and the like) I infinitely prefer the variant combat system, because of the grittiness it affords and tension it creates.</p><p></p><p>I hope that answers your question.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Kolja</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 1316822, member: 2315"] Forgive me ciaran00, but I'm not sure I understand your meaning. If you're asking me if I can imagine all of the details involved in an attack roll of 15 hitting an AC of 13, sure I can pretend. Any dungeon master worth their salt can describe such an attack in detail. That's what storytelling is about. The point of the variant combat system, however, is to provoke more tactical thought from the player's (I.E whether or not to sacrifice their attack of opportunity for a parry roll, whether or not to wear a lot of armor for damage reduction, or very little, to avoid attacks in the first place, etc.). It is designed that way on purpose to make player's more proactive in their own survival. That said, there is nothing to stop game masters from using both systems. In fact, I can see a purpose for both. The variant combat system is great from small skirmishes, but too involved during siege warfare. I would use the printed combat rules for battlefield scenes in a second, specifically because they are so easy to use. For the smaller skirmishes (player versus monster battles and the like) I infinitely prefer the variant combat system, because of the grittiness it affords and tension it creates. I hope that answers your question. :) Kolja [/QUOTE]
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Armor as Damage Reduction (how to make it work for you)
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